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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Tony Vargas" data-source="post: 6848812" data-attributes="member: 996"><p>The shift of healing resources from spells and magic items to characters was in no way 'hit point inflation.' Now, if you want to go into 'healing inflation' we can, again, look to 3e (and the WoCLW) for the high point of the trend, rather than 5e.</p><p></p><p>Not a subtle distinction, but somehow hard to miss.</p><p>I am not familiar with the details of those misconceptions. </p><p></p><p>They've always been primarily the second. The attrition model was mostly about the renewable resource of daily spells, augmented by consumables. Hit points came into it in that you needed spells to heal, so taking too much damage was a drain on spell resources. The exact dynamics varied with edition. </p><p></p><p>Er.... OK. Not worth quibbling over. </p><p></p><p> Wand of Cure Light Wounds in 3E > = HD in 5e</p><p></p><p> Which is why we're back to 'ubiquitous magic...' The game 'needs' 4 or 5 different classes with Cure Wounds &c on their lists.</p><p></p><p></p><p>The shift of healing resources from spells and magic items to characters was in no way 'hit point inflation.' Now, if you want to go into 'healing inflation' we can, again, look to 3e (and the WoCLW) for the high point of the trend, rather than 5e.</p><p></p><p>Not a subtle distinction, but somehow hard to miss.</p><p>I am not familiar with the details of those misconceptions. </p><p></p><p>They've always been primarily the second. The attrition model was mostly about the renewable resource of daily spells, augmented by consumables. Hit points came into it in that you needed spells to heal, so taking too much damage was a drain on spell resources. The exact dynamics varied with edition. </p><p></p><p>Er.... OK. Not worth quibbling over. </p><p></p><p>Multiple WoCLW/LV > Healing Surges > HD </p><p></p><p> Which is why we're back to 'ubiquitous magic...' The game 'needs' 4 or 5 different classes with Cure Wounds &c on their lists.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6848812, member: 996"] The shift of healing resources from spells and magic items to characters was in no way 'hit point inflation.' Now, if you want to go into 'healing inflation' we can, again, look to 3e (and the WoCLW) for the high point of the trend, rather than 5e. Not a subtle distinction, but somehow hard to miss. I am not familiar with the details of those misconceptions. They've always been primarily the second. The attrition model was mostly about the renewable resource of daily spells, augmented by consumables. Hit points came into it in that you needed spells to heal, so taking too much damage was a drain on spell resources. The exact dynamics varied with edition. Er.... OK. Not worth quibbling over. Wand of Cure Light Wounds in 3E > = HD in 5e Which is why we're back to 'ubiquitous magic...' The game 'needs' 4 or 5 different classes with Cure Wounds &c on their lists. The shift of healing resources from spells and magic items to characters was in no way 'hit point inflation.' Now, if you want to go into 'healing inflation' we can, again, look to 3e (and the WoCLW) for the high point of the trend, rather than 5e. Not a subtle distinction, but somehow hard to miss. I am not familiar with the details of those misconceptions. They've always been primarily the second. The attrition model was mostly about the renewable resource of daily spells, augmented by consumables. Hit points came into it in that you needed spells to heal, so taking too much damage was a drain on spell resources. The exact dynamics varied with edition. Er.... OK. Not worth quibbling over. Multiple WoCLW/LV > Healing Surges > HD Which is why we're back to 'ubiquitous magic...' The game 'needs' 4 or 5 different classes with Cure Wounds &c on their lists. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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