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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6848907" data-attributes="member: 6775031"><p>If you're using all of the guidelines in 3.5 (wealth by encounter, wealth by level, item availability by city size, etc), then you do quickly reach a point where out-of-combat healing is completely trivial. The wand is just <em>way too cheap</em> for what you get out of it. I didn't believe it either, until I played in a long-running Pathfinder campaign that actually stuck pretty close to that, and out-of-combat spells (and natural healing) stopped mattering <em>entirely</em> around level 8. It wasn't much fun for me, because I was playing the healer, and I used to have a lot of fun with deciding who should get the biggest cure spells and who could probably survive until tomorrow. (I used it as a manner of positive/negative reinforcement, to teach reckless characters to stop being so reckless because we didn't have the resources to clean up after unnecessary damage; it turns out, nobody will learn anything when they have a bundle of twenty wands that can solve all of their problems.)</p><p></p><p>At the very least, Healing Surges placed a cap on how many of them you could use in a day. It was a lot like they got rid of the (essentially unlimited) Wand of Cure Light Wounds, and replaced it with everyone having their own built-in limited-use wand. And sure, the limit was tied to Con, but any limit <em>at all</em> on out-of-combat healing meant that HP totals - the number you would return to after every fight, if you could - became less important by comparison.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6848907, member: 6775031"] If you're using all of the guidelines in 3.5 (wealth by encounter, wealth by level, item availability by city size, etc), then you do quickly reach a point where out-of-combat healing is completely trivial. The wand is just [I]way too cheap[/I] for what you get out of it. I didn't believe it either, until I played in a long-running Pathfinder campaign that actually stuck pretty close to that, and out-of-combat spells (and natural healing) stopped mattering [I]entirely[/I] around level 8. It wasn't much fun for me, because I was playing the healer, and I used to have a lot of fun with deciding who should get the biggest cure spells and who could probably survive until tomorrow. (I used it as a manner of positive/negative reinforcement, to teach reckless characters to stop being so reckless because we didn't have the resources to clean up after unnecessary damage; it turns out, nobody will learn anything when they have a bundle of twenty wands that can solve all of their problems.) At the very least, Healing Surges placed a cap on how many of them you could use in a day. It was a lot like they got rid of the (essentially unlimited) Wand of Cure Light Wounds, and replaced it with everyone having their own built-in limited-use wand. And sure, the limit was tied to Con, but any limit [I]at all[/I] on out-of-combat healing meant that HP totals - the number you would return to after every fight, if you could - became less important by comparison. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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