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General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Sunseeker" data-source="post: 6850261"><p>Being a great enjoyer of 4E, I think everyone should be self-sufficient. To this day I still build characters who can stand on their own, at least long enough to run away if everyone else dies. I don't like games where you can't "play by yourself" it doesn't encourage teamwork, it encourages dependency, <em>negative</em> dependency, particularly in games that provide no way to get better at the things you're bad at. IME, people make better teams when they rely on each other because they <em>want</em> to, not because they <em>have</em> to. Relying on each other because they <em>have</em> to leads to players like you: who attempt to control others play through rationing their job in the party. Could you imagine if a damager did that? Just said "Naw I didn't like how you healed me last week, so I'm gonna let the goblin eat you." That's <strong>not</strong> cooperation. That's extortion. </p><p></p><p>There's a <em>reasonable</em> amount of "stay out of the fire" that any given character can do. As someone who has been a long-time raider in MMOs, there's also some things that you just can't avoid and the healer <em>must</em> heal them through it. The alternative is everyone playing mages and archers to stay out of melee where all the bad stuff drops more often. But then if they do that, the healer doesn't get the sort of protection they need and monsters are free to charge right up to them, instead of risking a half-dozen OAs from nearby melee.</p><p></p><p>I played in a game with a healer like you once (and I've been in god knows how many raids with healers like you). Eventually I just stop doing my job and sit on the sidelines. I'll guarantee that you'll complain more about my lack of contribution than my poor contribution.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6850261"] Being a great enjoyer of 4E, I think everyone should be self-sufficient. To this day I still build characters who can stand on their own, at least long enough to run away if everyone else dies. I don't like games where you can't "play by yourself" it doesn't encourage teamwork, it encourages dependency, [I]negative[/I] dependency, particularly in games that provide no way to get better at the things you're bad at. IME, people make better teams when they rely on each other because they [I]want[/I] to, not because they [I]have[/I] to. Relying on each other because they [I]have[/I] to leads to players like you: who attempt to control others play through rationing their job in the party. Could you imagine if a damager did that? Just said "Naw I didn't like how you healed me last week, so I'm gonna let the goblin eat you." That's [B]not[/B] cooperation. That's extortion. There's a [I]reasonable[/I] amount of "stay out of the fire" that any given character can do. As someone who has been a long-time raider in MMOs, there's also some things that you just can't avoid and the healer [I]must[/I] heal them through it. The alternative is everyone playing mages and archers to stay out of melee where all the bad stuff drops more often. But then if they do that, the healer doesn't get the sort of protection they need and monsters are free to charge right up to them, instead of risking a half-dozen OAs from nearby melee. I played in a game with a healer like you once (and I've been in god knows how many raids with healers like you). Eventually I just stop doing my job and sit on the sidelines. I'll guarantee that you'll complain more about my lack of contribution than my poor contribution. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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