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General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="sunshadow21" data-source="post: 6850342" data-attributes="member: 6667193"><p>While I personally agree with most of that, the game and the people who play have changed, and while I may get annoyed with those who like to simply charge in, it can cause more party strife to try to make them "learn their lesson" than it does to accept that you need to bring a different type of character to the table to better match what others are wanting to play, or if that isn't an option you like, find a group that still values teamwork over abundant and easily accessible healing. I won't say you'll get kicked from every group out there because of your position, but there a lot of groups that you would be the one getting removed and not the crazy barbarian; in organized play especially, you would find yourself having a hard time getting along because what you call an over abundance healing and lack of out of combat resource management is very often what is required just to get through the adventures in a reasonably timely fashion. Even in home play, there's a lot of people that can appreciate the out of combat resource management, but simply don't the the time to employ it to the degree they had when they were younger; I know that while I enjoy reading about that kind of thing on paper these days, the reality is that when I sit down to play, I don't usually have a massive abundance of time. It isn't just lack of team work or responsibility that led to more common access to healing; it was the fact that the average age of the players went up and the average amount of available free time to play went down.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6850342, member: 6667193"] While I personally agree with most of that, the game and the people who play have changed, and while I may get annoyed with those who like to simply charge in, it can cause more party strife to try to make them "learn their lesson" than it does to accept that you need to bring a different type of character to the table to better match what others are wanting to play, or if that isn't an option you like, find a group that still values teamwork over abundant and easily accessible healing. I won't say you'll get kicked from every group out there because of your position, but there a lot of groups that you would be the one getting removed and not the crazy barbarian; in organized play especially, you would find yourself having a hard time getting along because what you call an over abundance healing and lack of out of combat resource management is very often what is required just to get through the adventures in a reasonably timely fashion. Even in home play, there's a lot of people that can appreciate the out of combat resource management, but simply don't the the time to employ it to the degree they had when they were younger; I know that while I enjoy reading about that kind of thing on paper these days, the reality is that when I sit down to play, I don't usually have a massive abundance of time. It isn't just lack of team work or responsibility that led to more common access to healing; it was the fact that the average age of the players went up and the average amount of available free time to play went down. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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