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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Sunseeker" data-source="post: 6850382"><p>I think everyone should strive for some level of self-sufficiency. Healers, tanks and some types of DPS get it easier than other classes. Avoidance, damage reduction, self-healing, etc... But for some classes this comes at the <em>expense</em> of other class features. It was one thing I liked about 4E, you didn't need to sacrifice unique class features to get some sustainability.</p><p></p><p>Being interdependent is fine if the group builds for it from the start, I don't have a problem with people doing that, but if it's not pre-planned, there's a risk of people running characters that NEED support, in a group that doesn't provide it. And of course, it depends heavily on how strategically the DM runs encounters, because encounters that aren't strategic don't require any coordination on the part of the players mechanically or tactically.</p><p></p><p>As for clerics using magic that isn't healing, that doesn't bother me at all. But I do dislike that Clerics can literally cover <em>every</em> role in the game, while the same is not available to the vast majority of other classes.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6850382"] I think everyone should strive for some level of self-sufficiency. Healers, tanks and some types of DPS get it easier than other classes. Avoidance, damage reduction, self-healing, etc... But for some classes this comes at the [I]expense[/I] of other class features. It was one thing I liked about 4E, you didn't need to sacrifice unique class features to get some sustainability. Being interdependent is fine if the group builds for it from the start, I don't have a problem with people doing that, but if it's not pre-planned, there's a risk of people running characters that NEED support, in a group that doesn't provide it. And of course, it depends heavily on how strategically the DM runs encounters, because encounters that aren't strategic don't require any coordination on the part of the players mechanically or tactically. As for clerics using magic that isn't healing, that doesn't bother me at all. But I do dislike that Clerics can literally cover [I]every[/I] role in the game, while the same is not available to the vast majority of other classes. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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