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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Tony Vargas" data-source="post: 6851285" data-attributes="member: 996"><p>Sure, Epic level 3.5 characters could accumulate 30 HD. </p><p></p><p>[sblock="off topic math"]Though, even if we compare 20th level 3e PH1 to 30th level 4e PH1...</p><p></p><p>3.5: 20th level barbarian, 20d12 HD + 18 CON, 24 CON with a +6 item, 30 CON when raging: 216, 296 up to 376 hps, on average, with maxxed out CON and rolling all 12s, 500 hp ... before Raging for another 80)</p><p>4e: 30th level Fighter maxxed out CON: 219 hps, no rage available, but if a max-CHA Warlord were to use the Heart of the Titan daily on him he could gain 64 temp hps.</p><p></p><p>5e did rein things in compared to 3e: a 20th level max-CON barbarian only averages 236 hps, 340 rolling all 12s, and rage doesn't give him more... it just halves the damage he takes.</p><p></p><p>OTOH, minimum hps definitely 'peaked' in 4e. A 30th-level wizard with a 10 CON (you couldn't start with less than 8 CON, and gained 2 automatically over the first 21 levels) had 96 hps. Roll all 1's on your HD, and a minimum-CON wizard in 3e, or 2e, or 5e, gets 20 hps. [/sblock]</p><p></p><p>Heh. Though I suppose that may have come as a surprise to whoever had the bright idea of reducing 1st-level hps so dramatically. (There's somewhere you can hang your 'inflation peaked in 4e' hat: 1st-level hps definitely were higher in 4e than they are in 5e or are in any prior edition, for that matter, or PF, AFAIK.)</p><p></p><p>[sblock="off topic math"]+15 + STR + prof + weapon talent + Enhancement/Inherent + feats + power + Combat Advantage is a lot of bonuses. Not nearly +20 + STR (+ enhancement bonuses to STR) + size modifier + feats + Enhancement + Circumstance + Competence + Insight + Luck + Morale + Sacred/Profane + Epic... 3.x was just a lot more open-ended when it came to bonus types & stacking. It could get pretty crazy.</p><p></p><p>Plugging just insane absolutely maximized values into those would look something like:</p><p></p><p>+15 + 10 + 3 + 1 + 6 + 3 + 10 + 2 = +50 (but that's including an equally maxed-out Warlord blowing a daily to help you hit), so more like 40. </p><p></p><p>vs</p><p></p><p>+20 + 13 + 8 + 3 + 5 + 4 + 3 + 20 + 3 +4 +2 + 5 = +89, but that's including a True Strike item and scads of typically-silly high-level pre-buffing, so more like 50 on a regular basis. </p><p>Though, that doesn't count depriving your foe of DEX bonus to AC, or the possibility of stacking untyped bonuses... </p><p></p><p>Removing cheese brings that down a lot faster for the latter, though. More like 34 vs 43 [/sblock]</p><p></p><p>Not that 5e didn't (over?) react to the high numbers of the previous two editions, just that 4e had already pulled back from the crazy optimization-fueled excesses of 3e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6851285, member: 996"] Sure, Epic level 3.5 characters could accumulate 30 HD. [sblock="off topic math"]Though, even if we compare 20th level 3e PH1 to 30th level 4e PH1... 3.5: 20th level barbarian, 20d12 HD + 18 CON, 24 CON with a +6 item, 30 CON when raging: 216, 296 up to 376 hps, on average, with maxxed out CON and rolling all 12s, 500 hp ... before Raging for another 80) 4e: 30th level Fighter maxxed out CON: 219 hps, no rage available, but if a max-CHA Warlord were to use the Heart of the Titan daily on him he could gain 64 temp hps. 5e did rein things in compared to 3e: a 20th level max-CON barbarian only averages 236 hps, 340 rolling all 12s, and rage doesn't give him more... it just halves the damage he takes. OTOH, minimum hps definitely 'peaked' in 4e. A 30th-level wizard with a 10 CON (you couldn't start with less than 8 CON, and gained 2 automatically over the first 21 levels) had 96 hps. Roll all 1's on your HD, and a minimum-CON wizard in 3e, or 2e, or 5e, gets 20 hps. [/sblock] Heh. Though I suppose that may have come as a surprise to whoever had the bright idea of reducing 1st-level hps so dramatically. (There's somewhere you can hang your 'inflation peaked in 4e' hat: 1st-level hps definitely were higher in 4e than they are in 5e or are in any prior edition, for that matter, or PF, AFAIK.) [sblock="off topic math"]+15 + STR + prof + weapon talent + Enhancement/Inherent + feats + power + Combat Advantage is a lot of bonuses. Not nearly +20 + STR (+ enhancement bonuses to STR) + size modifier + feats + Enhancement + Circumstance + Competence + Insight + Luck + Morale + Sacred/Profane + Epic... 3.x was just a lot more open-ended when it came to bonus types & stacking. It could get pretty crazy. Plugging just insane absolutely maximized values into those would look something like: +15 + 10 + 3 + 1 + 6 + 3 + 10 + 2 = +50 (but that's including an equally maxed-out Warlord blowing a daily to help you hit), so more like 40. vs +20 + 13 + 8 + 3 + 5 + 4 + 3 + 20 + 3 +4 +2 + 5 = +89, but that's including a True Strike item and scads of typically-silly high-level pre-buffing, so more like 50 on a regular basis. Though, that doesn't count depriving your foe of DEX bonus to AC, or the possibility of stacking untyped bonuses... Removing cheese brings that down a lot faster for the latter, though. More like 34 vs 43 [/sblock] Not that 5e didn't (over?) react to the high numbers of the previous two editions, just that 4e had already pulled back from the crazy optimization-fueled excesses of 3e. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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