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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6853293" data-attributes="member: 6775031"><p>Your example seems weird to me. Why would the guards warn against performing magic, if magic wasn't already a known quantity? If nobody in the town had ever seen magic before, then why would there be laws against it? My baseline expectation, as a player, is that nobody in the town has ever seen magic before, so they'll probably react negatively if they do see it. Everyone's heard stories, so they could probably recognize it when it happens, but there would be no reason to warn anyone since it's unlikely to ever come up.</p><p></p><p>So in that scenario, which I consider much more likely, Fennel is chased out of town and/or killed <em>without</em> getting a warning first. (And the DM would have confirmed with the player, before the campaign started, that this is something to keep in mind.)</p><p></p><p>I wouldn't assume that magic was a 1% thing, but more like a .01% thing - most villages <em>wouldn't</em> have a hedge mage or spellcasting priest, because if they did, then everyone <em>would</em> already have some exposure to magic. At that point, Fennel's task would have been unnecessary, since that baseline fear of the unknown is already gone.</p><p></p><p>And much of the difference between at-will magic and slot-only magic has to do with the status quo. An at-will wizard is always going to have clean robes, probably doesn't know how to start a fire with flint and tinder, and uses magic as their first-and-only resort in combat. A slot-only wizard can't afford to clean their robes magically unless it's very important, can probably use flint and tinder since that sort of thing isn't worth wasting magic on, and is somewhat comfortable with using a staff or crossbow or something. The modern wizard hasn't been instilled with the very first and most important rule of wizardry, which is that you <em>never use magic unless you absolutely need to</em>.</p><p></p><p>The at-will wizard hasn't learned to <em>not</em> use magic, and the DM <em>could</em> still create a world that behaved the same way as before, but at this point you're asking the player to give up a lot of their class perks in order to facilitate that. Asking a slot-only wizard to avoid using magic in town is not asking for much, since they were probably going to do that anyway; asking an at-will wizard to avoid using magic in town is actually asking for a fairly significant restriction on their actions.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6853293, member: 6775031"] Your example seems weird to me. Why would the guards warn against performing magic, if magic wasn't already a known quantity? If nobody in the town had ever seen magic before, then why would there be laws against it? My baseline expectation, as a player, is that nobody in the town has ever seen magic before, so they'll probably react negatively if they do see it. Everyone's heard stories, so they could probably recognize it when it happens, but there would be no reason to warn anyone since it's unlikely to ever come up. So in that scenario, which I consider much more likely, Fennel is chased out of town and/or killed [I]without[/I] getting a warning first. (And the DM would have confirmed with the player, before the campaign started, that this is something to keep in mind.) I wouldn't assume that magic was a 1% thing, but more like a .01% thing - most villages [I]wouldn't[/I] have a hedge mage or spellcasting priest, because if they did, then everyone [I]would[/I] already have some exposure to magic. At that point, Fennel's task would have been unnecessary, since that baseline fear of the unknown is already gone. And much of the difference between at-will magic and slot-only magic has to do with the status quo. An at-will wizard is always going to have clean robes, probably doesn't know how to start a fire with flint and tinder, and uses magic as their first-and-only resort in combat. A slot-only wizard can't afford to clean their robes magically unless it's very important, can probably use flint and tinder since that sort of thing isn't worth wasting magic on, and is somewhat comfortable with using a staff or crossbow or something. The modern wizard hasn't been instilled with the very first and most important rule of wizardry, which is that you [I]never use magic unless you absolutely need to[/I]. The at-will wizard hasn't learned to [I]not[/I] use magic, and the DM [I]could[/I] still create a world that behaved the same way as before, but at this point you're asking the player to give up a lot of their class perks in order to facilitate that. Asking a slot-only wizard to avoid using magic in town is not asking for much, since they were probably going to do that anyway; asking an at-will wizard to avoid using magic in town is actually asking for a fairly significant restriction on their actions. [/QUOTE]
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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