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General Tabletop Discussion
*Dungeons & Dragons
Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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<blockquote data-quote="Sunseeker" data-source="post: 6857932"><p>Yup and that's how I roll things. In the settings I design, 90% of the people in the world are common folk with barely a spell between them. Even the rich and powerful have to rely on magical trinkets, arcane relics and ritual scrolls in order to do any magic whatsoever. There may be a school of Mages, with a dozen magically inclined people or so. There may be a monastic, holy or knightly order with some range of magic between them. There may also be some circles of druids and a bardic school here and there. But all in all this makes up at most a few hundred people, out of thousands upon thousands. The woods are largely full of natural beasts, the plants are mundane and non-magical and beyond a few ancient spots here and there, without outside influence (a powerful dragon, lic or other magically-inclined creature) affecting their natures, they will remain that way for a good long while.</p><p></p><p>Players see a microcosm of the world. They head to the areas with higher magical natures because that's "where the action is". After the first few levels, events dealing with mundane creatures and mundane people taper off. Even if those events still occur at higher levels, it is often because they are spurred by those with magical power (again, evil wizards, evil paladins, dragons, powerful artifacts, etc...) Players don't go looking for adventure in Old Mr. McCreedy's wheat fields. Players don't head to the office to defeat dragons (unless ya know, the evil head of HR is a dragon in disguise!).</p><p></p><p>So when people talk about how "full of magic the world is"; well, do you really want me to sit you down and run you through how much of the world ISNT magical? To go over the rivers without golden rings in them, to review the lakes without magic swords in them, to address the forests that aren't filled with magical tree-people? We all live in reality. We all know what a non-magical world looks like. The reason we (as adventurers) seek out magic is because we (as characters within the setting) know just how mundane the world is. We just don't talk about it, so we make a concerted effort to go where the world ISNT mundane which makes it appear from our perspectives as if magic is everywhere.</p><p></p><p>But in reality magic isn't everywhere. WE are everywhere there is magic.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6857932"] Yup and that's how I roll things. In the settings I design, 90% of the people in the world are common folk with barely a spell between them. Even the rich and powerful have to rely on magical trinkets, arcane relics and ritual scrolls in order to do any magic whatsoever. There may be a school of Mages, with a dozen magically inclined people or so. There may be a monastic, holy or knightly order with some range of magic between them. There may also be some circles of druids and a bardic school here and there. But all in all this makes up at most a few hundred people, out of thousands upon thousands. The woods are largely full of natural beasts, the plants are mundane and non-magical and beyond a few ancient spots here and there, without outside influence (a powerful dragon, lic or other magically-inclined creature) affecting their natures, they will remain that way for a good long while. Players see a microcosm of the world. They head to the areas with higher magical natures because that's "where the action is". After the first few levels, events dealing with mundane creatures and mundane people taper off. Even if those events still occur at higher levels, it is often because they are spurred by those with magical power (again, evil wizards, evil paladins, dragons, powerful artifacts, etc...) Players don't go looking for adventure in Old Mr. McCreedy's wheat fields. Players don't head to the office to defeat dragons (unless ya know, the evil head of HR is a dragon in disguise!). So when people talk about how "full of magic the world is"; well, do you really want me to sit you down and run you through how much of the world ISNT magical? To go over the rivers without golden rings in them, to review the lakes without magic swords in them, to address the forests that aren't filled with magical tree-people? We all live in reality. We all know what a non-magical world looks like. The reason we (as adventurers) seek out magic is because we (as characters within the setting) know just how mundane the world is. We just don't talk about it, so we make a concerted effort to go where the world ISNT mundane which makes it appear from our perspectives as if magic is everywhere. But in reality magic isn't everywhere. WE are everywhere there is magic. [/QUOTE]
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General Tabletop Discussion
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Why Has D&D, and 5e in Particular, Gone Down the Road of Ubiquitous Magic?
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