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Why hasn't D&D done a M:TG Campaign Setting?
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<blockquote data-quote="TwinBahamut" data-source="post: 5789027" data-attributes="member: 32536"><p>It does, in a fashion. The world of Magic used to be the world of Dominaria, but since it has gone on to portray a massive multiverse of interconnected planes, each of which has their own character and concepts. These days, each "block" of three card expansions is built around a new one of these planes (unless they are revisiting an old plane that has undergone a Realms-shattering event equivalent). It even has a big metanarrative going on across these blocks (though it is rather lame). Honestly, the creativity shown in these settings shows that WotC has a massive pool of world-building talent that it is not really devoting to D&D.</p><p></p><p>Things of the same color are not necessarily on the same team, but it is a lot closer to being equivalent to the pre-4E D&D alignment system than anything else. Well, it is what happens when the idea of elements and alignments are perfectly fused and inseparable, more than anything. Red = Fire + Earth + Chaos + Goblin, for example. White = Law + Religion + Good (on occasion) + Steel. Black = Death + More Death + Demons. And so on...</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5789027, member: 32536"] It does, in a fashion. The world of Magic used to be the world of Dominaria, but since it has gone on to portray a massive multiverse of interconnected planes, each of which has their own character and concepts. These days, each "block" of three card expansions is built around a new one of these planes (unless they are revisiting an old plane that has undergone a Realms-shattering event equivalent). It even has a big metanarrative going on across these blocks (though it is rather lame). Honestly, the creativity shown in these settings shows that WotC has a massive pool of world-building talent that it is not really devoting to D&D. Things of the same color are not necessarily on the same team, but it is a lot closer to being equivalent to the pre-4E D&D alignment system than anything else. Well, it is what happens when the idea of elements and alignments are perfectly fused and inseparable, more than anything. Red = Fire + Earth + Chaos + Goblin, for example. White = Law + Religion + Good (on occasion) + Steel. Black = Death + More Death + Demons. And so on... [/QUOTE]
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Why hasn't D&D done a M:TG Campaign Setting?
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