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why hate rpg systems with levels?
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<blockquote data-quote="dvvega" data-source="post: 1993385" data-attributes="member: 524"><p>Even so-called gradual progression advancement systems are levelling but not in the d20 way.</p><p></p><p>The main difference is that in a gradual system you choose waht to advance, while in the d20 system you are basically told what to advance with a few choices.</p><p></p><p>For example Vampire: The Masquerade gave you XP at the end of each session (nominally 5 maximum) and you used those as you saw fit. To improve things you would pay a multiple of the current value ... so a skill would cost a number of points equal to the level you wanted to get (if I remember correctly).</p><p></p><p>Somethings cost double the amount you wish etc.</p><p></p><p>You are essentially levelling up in those systems, they're just not labelled levelling up.</p><p></p><p>For example, gaining a level of Fighters gives you BAB+1 amongst other things, to simulate the same concept in a point-buy system you would improve your combat trait.</p><p></p><p>Most of the anti-levellers just want to argue that they can minutely determine where their experience is put, instead of paying for a package of stuff.</p><p></p><p>As someone who has played all manner of systems, none is better than any other in my opinion.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 1993385, member: 524"] Even so-called gradual progression advancement systems are levelling but not in the d20 way. The main difference is that in a gradual system you choose waht to advance, while in the d20 system you are basically told what to advance with a few choices. For example Vampire: The Masquerade gave you XP at the end of each session (nominally 5 maximum) and you used those as you saw fit. To improve things you would pay a multiple of the current value ... so a skill would cost a number of points equal to the level you wanted to get (if I remember correctly). Somethings cost double the amount you wish etc. You are essentially levelling up in those systems, they're just not labelled levelling up. For example, gaining a level of Fighters gives you BAB+1 amongst other things, to simulate the same concept in a point-buy system you would improve your combat trait. Most of the anti-levellers just want to argue that they can minutely determine where their experience is put, instead of paying for a package of stuff. As someone who has played all manner of systems, none is better than any other in my opinion. D [/QUOTE]
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