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why hate rpg systems with levels?
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<blockquote data-quote="Conaill" data-source="post: 1994983" data-attributes="member: 1264"><p>It's not just levels - it's the whole combination of levels, classes, and an exponential power curve. (And of course, it's not just 3.x - this is pretty much an endemic problem with all earlier versions of D&D as well - if anything, 3.x is at least moving in the right direction.)</p><p></p><p>It's not too hard to remove just the "levels" part of this equation and hand out bonuses more incrementally session-by-session, without changing anything about the class structure and power levels, but i don't think that would come even close to satisfying the people you identified as being "anti-level".</p><p></p><p>To me, the exponential power increases are probably one of the most objectionable parts of D&D. The whole idea that a level X+2 character is worth as much as two level X characters, and that you can actually reach that increase in power every couple of sessions! Personally, I get *bored* playing demi-gods. I would much rather play a smart human who has to survive on his wits and his skills. </p><p></p><p>The second most objectionable feature is the lack of flexibility. I've had a few character concepts that just plainly didn't fit into D&D's framework, and wound up developing as horribly multiclassed monstrocities. The whole "less easy to abuse" is just a straw man argument,when it comes to most alternative gaming systems. Because most of those do have mechanisms in place that discourage overspecialization, and I've *never* seen as much focus on powergaming and abusing the system as in D&D...</p></blockquote><p></p>
[QUOTE="Conaill, post: 1994983, member: 1264"] It's not just levels - it's the whole combination of levels, classes, and an exponential power curve. (And of course, it's not just 3.x - this is pretty much an endemic problem with all earlier versions of D&D as well - if anything, 3.x is at least moving in the right direction.) It's not too hard to remove just the "levels" part of this equation and hand out bonuses more incrementally session-by-session, without changing anything about the class structure and power levels, but i don't think that would come even close to satisfying the people you identified as being "anti-level". To me, the exponential power increases are probably one of the most objectionable parts of D&D. The whole idea that a level X+2 character is worth as much as two level X characters, and that you can actually reach that increase in power every couple of sessions! Personally, I get *bored* playing demi-gods. I would much rather play a smart human who has to survive on his wits and his skills. The second most objectionable feature is the lack of flexibility. I've had a few character concepts that just plainly didn't fit into D&D's framework, and wound up developing as horribly multiclassed monstrocities. The whole "less easy to abuse" is just a straw man argument,when it comes to most alternative gaming systems. Because most of those do have mechanisms in place that discourage overspecialization, and I've *never* seen as much focus on powergaming and abusing the system as in D&D... [/QUOTE]
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