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why hate rpg systems with levels?
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<blockquote data-quote="Umbran" data-source="post: 1995577" data-attributes="member: 177"><p><em>Never?</em> You wanna put money on that? I see this sort of thing pretty darned frequently. It's not like it's hard to do - keep track of how many you've earned, and voila! It isn't like powergamers can't add and keep a running total. </p><p></p><p></p><p></p><p>The act of levelling may make a powergamer salivate, because it is when he gets to express his inmost desires. However, in terms of game design, point-based systems are at least as powergame-tasty as levelled games, if not moreso. You see, point-based games allow you to focus on the powers you want with great precision, and allow you to neglect or minimize the aspects you don't care about. Point systems are generally easier to min/max than levelled systems.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1995577, member: 177"] [i]Never?[/i] You wanna put money on that? I see this sort of thing pretty darned frequently. It's not like it's hard to do - keep track of how many you've earned, and voila! It isn't like powergamers can't add and keep a running total. The act of levelling may make a powergamer salivate, because it is when he gets to express his inmost desires. However, in terms of game design, point-based systems are at least as powergame-tasty as levelled games, if not moreso. You see, point-based games allow you to focus on the powers you want with great precision, and allow you to neglect or minimize the aspects you don't care about. Point systems are generally easier to min/max than levelled systems. [/QUOTE]
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why hate rpg systems with levels?
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