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Why have all the fanesy books i've read on recommendation from enworld sucked?
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<blockquote data-quote="seasong" data-source="post: 601427" data-attributes="member: 5137"><p>I'll put in a second for <em>The Iron Dragon's Daughter</em> and <em>The Deed of Paksenarrion</em>.</p><p></p><p><em>The Iron Dragon's Daughter</em> is a vicious, dark, violent little gem of a book that I hated myself for enjoying. It's a bit disjointed in some ways, but it is a treasure trove of ideas.</p><p></p><p><em>The Deed of Paksenarrion</em> directly inspired one of the best narrative campaigns I've run ever. It is, as mentioned, D&D Paladin Hardcore. In fact, it's pretty obvious from the get-go that the "physics" of the world are D&D.</p><p></p><p>Some others I'd recommend:</p><p></p><p>P.C. Hodgell's <em>Godstalk</em> and <em>Dark of the Moon</em> follow the same character in a delightfully twisted pair of stories. Of the two, <em>Godstalk</em> is the one I like best, as the city of Tai-Tastigon is brilliantly presented.</p><p></p><p>J. Gregory Keyes' <em>The Waterborn</em> and <em>The Dark God</em> are heavy on the culture, language and character development. Not going to be for everyone, but for a devoted builder of settings like me, or for someone who likes a good gritty romance, these books rock.</p><p></p><p>Michael Scott Rohan's <em>Winter of the World</em> series (consisting of <em>The Anvil of Ice</em>, <em>The Forge in the Forest</em>, <em>The Hammer of the Sun</em>). All follow the same character. Not perfect, but good and compelling, and it will definitely inspire magic item crafting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="seasong, post: 601427, member: 5137"] I'll put in a second for [i]The Iron Dragon's Daughter[/i] and [i]The Deed of Paksenarrion[/i]. [i]The Iron Dragon's Daughter[/i] is a vicious, dark, violent little gem of a book that I hated myself for enjoying. It's a bit disjointed in some ways, but it is a treasure trove of ideas. [i]The Deed of Paksenarrion[/i] directly inspired one of the best narrative campaigns I've run ever. It is, as mentioned, D&D Paladin Hardcore. In fact, it's pretty obvious from the get-go that the "physics" of the world are D&D. Some others I'd recommend: P.C. Hodgell's [i]Godstalk[/i] and [i]Dark of the Moon[/i] follow the same character in a delightfully twisted pair of stories. Of the two, [i]Godstalk[/i] is the one I like best, as the city of Tai-Tastigon is brilliantly presented. J. Gregory Keyes' [i]The Waterborn[/i] and [i]The Dark God[/i] are heavy on the culture, language and character development. Not going to be for everyone, but for a devoted builder of settings like me, or for someone who likes a good gritty romance, these books rock. Michael Scott Rohan's [i]Winter of the World[/i] series (consisting of [i]The Anvil of Ice[/i], [i]The Forge in the Forest[/i], [i]The Hammer of the Sun[/i]). All follow the same character. Not perfect, but good and compelling, and it will definitely inspire magic item crafting :). [/QUOTE]
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Why have all the fanesy books i've read on recommendation from enworld sucked?
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