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General Tabletop Discussion
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Why have dissociated mechanics returned?
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<blockquote data-quote="LostSoul" data-source="post: 6007344" data-attributes="member: 386"><p>I don't know if this is necessarily a problem <s>with</s> edit: unique to dissociated rules. As far as I can tell, you can make a Trip attack against an Ooze in 3E, even though trip attacks in 3E are associated - that is, they have a connection to the game world.</p><p></p><p>My point is that associated mechanics can result in absurd results in the game world.</p><p></p><p>What's necessary, in my opinion, is to give someone the responsibility to make judgement calls based on the fictional events. Then tie those judgement calls back to the mechanics. That way you can write dissociated mechanics, use the DM (or whoever) to "make sense" of it all in the game world, and you will rarely end up with results that your group cannot accept.</p><p></p><p>There are problems with this approach, though. One solution is to provide advice for whoever makes those judgement calls - principled decisions, where the game provides a set of principles upon which the player makes judgements.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6007344, member: 386"] I don't know if this is necessarily a problem [s]with[/s] edit: unique to dissociated rules. As far as I can tell, you can make a Trip attack against an Ooze in 3E, even though trip attacks in 3E are associated - that is, they have a connection to the game world. My point is that associated mechanics can result in absurd results in the game world. What's necessary, in my opinion, is to give someone the responsibility to make judgement calls based on the fictional events. Then tie those judgement calls back to the mechanics. That way you can write dissociated mechanics, use the DM (or whoever) to "make sense" of it all in the game world, and you will rarely end up with results that your group cannot accept. There are problems with this approach, though. One solution is to provide advice for whoever makes those judgement calls - principled decisions, where the game provides a set of principles upon which the player makes judgements. [/QUOTE]
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Why have dissociated mechanics returned?
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