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Why have dissociated mechanics returned?
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<blockquote data-quote="Sir Robilar" data-source="post: 6007422" data-attributes="member: 75757"><p>I still believe it is dissociated. The problem I see here is that "a character realizing that he can act despite his fear" should not be represented as an action in a six second turn sequence alongside actions like casting a spell, attacking someone with a sword or drinking a potion. It brings up difficult questions such as: Why couldn't the character just realize that he can act despite of his fear when he was first affected by the fear effect? Does it really take him six seconds to come to this realization? Shouldn't it be a free action? Why can't the character take a double move while he has this realization? And so on.</p><p></p><p>Also I believe that retroactively fixing these mechanics is not the best way to go. To pull a quote from the Alexandrian's blog post:</p><p></p><p>" The flip side of the “explaining it all away” misconception is the “it’s easy to fix” fallacy. Instead of providing an improvised description that explains what the mechanic did after the fact, we instead rewrite the ability to provide an explanation and, thus, re-associate the dissociated mechanic. "</p></blockquote><p></p>
[QUOTE="Sir Robilar, post: 6007422, member: 75757"] I still believe it is dissociated. The problem I see here is that "a character realizing that he can act despite his fear" should not be represented as an action in a six second turn sequence alongside actions like casting a spell, attacking someone with a sword or drinking a potion. It brings up difficult questions such as: Why couldn't the character just realize that he can act despite of his fear when he was first affected by the fear effect? Does it really take him six seconds to come to this realization? Shouldn't it be a free action? Why can't the character take a double move while he has this realization? And so on. Also I believe that retroactively fixing these mechanics is not the best way to go. To pull a quote from the Alexandrian's blog post: " The flip side of the “explaining it all away” misconception is the “it’s easy to fix” fallacy. Instead of providing an improvised description that explains what the mechanic did after the fact, we instead rewrite the ability to provide an explanation and, thus, re-associate the dissociated mechanic. " [/QUOTE]
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Why have dissociated mechanics returned?
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