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General Tabletop Discussion
*Pathfinder & Starfinder
Why have dissociated mechanics returned?
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<blockquote data-quote="triqui" data-source="post: 6007867" data-attributes="member: 57948"><p>It's a big gorilla riding an orange donkey playing the banjo right in the middle of the room. It's just that we are used to it, and we understand it is unavoidable without real time computing or extremely complex rules, so we ignore it, and be perfectly happy with it, while other gorillas we are unable to ignore, because they are new, we aren't used to it, or we feel the game could be modeled without them. Not because they are bigger.</p><p></p><p>To put an example: if the NBA would use D&D (or most RPG, for that matter) rules, every single player would made a lay up every single time, as the defenders can´t move and keep with the attackers. It's my turn, I move past you and wave my hand saying you farewell. and you don't have a chance to move and block me until it is your turn.</p><p></p><p>Example: We are fighting. I have a bow. You are spending your 6 seconds trying to melee me. I make a 5' step. As a free action, I say "I'm going to screw you from here during six seconds, you dumb ass. I couldn´t, if you could follow me and keep in melee range. I dare you to do so, stupid". Then I proceed to full round you with half a dozen arrows, thanks to high attack bonus, rapid shot, and full round. Of course, I can´t shoot 6 arrows in a split of a second. I need the full 6 seconds to shoot my 6 arrows. And, in fact, I *do* spend my six seconds to make my six shots. THEN, and only THEN, when I'm finished with my 6'' of arrow shooting, IF you are still alive, you can move 5' and get into range again. Until then, you are freezed</p></blockquote><p></p>
[QUOTE="triqui, post: 6007867, member: 57948"] It's a big gorilla riding an orange donkey playing the banjo right in the middle of the room. It's just that we are used to it, and we understand it is unavoidable without real time computing or extremely complex rules, so we ignore it, and be perfectly happy with it, while other gorillas we are unable to ignore, because they are new, we aren't used to it, or we feel the game could be modeled without them. Not because they are bigger. To put an example: if the NBA would use D&D (or most RPG, for that matter) rules, every single player would made a lay up every single time, as the defenders can´t move and keep with the attackers. It's my turn, I move past you and wave my hand saying you farewell. and you don't have a chance to move and block me until it is your turn. Example: We are fighting. I have a bow. You are spending your 6 seconds trying to melee me. I make a 5' step. As a free action, I say "I'm going to screw you from here during six seconds, you dumb ass. I couldn´t, if you could follow me and keep in melee range. I dare you to do so, stupid". Then I proceed to full round you with half a dozen arrows, thanks to high attack bonus, rapid shot, and full round. Of course, I can´t shoot 6 arrows in a split of a second. I need the full 6 seconds to shoot my 6 arrows. And, in fact, I *do* spend my six seconds to make my six shots. THEN, and only THEN, when I'm finished with my 6'' of arrow shooting, IF you are still alive, you can move 5' and get into range again. Until then, you are freezed [/QUOTE]
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Why have dissociated mechanics returned?
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