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General Tabletop Discussion
*Pathfinder & Starfinder
Why have dissociated mechanics returned?
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<blockquote data-quote="tomBitonti" data-source="post: 6008210" data-attributes="member: 13107"><p>Well, you could, except that for the rules setting (4E), that doesn't fit the style of the rule. 4E has a lot of immediate forced movement which is actually the target moving in response to an event. To my knowledge, those are all modeled as "Push".</p><p></p><p>In 3E, there is a state of "Panicked", where you drop everything and flee. That doesn't fit the intent, which is much more lightweight than the 3E effect.</p><p></p><p>The difference is interesting: A character "choosing" to move, but on an opponents turn and requiring no action cost, vs a character "choosing" to move but only on their next initiative, and with an action cost.</p><p></p><p>Also interesting, for this power, is that it does damage by causing fear to an opponent. Actual damage, or an example of morale factoring in to hit points?</p><p></p><p>I always thought that a "dive for cover" mechanic would make sense as a similar "forced movement" mechanic. That could be done as: "Dive for cover: Prerequisite: Dex 13+, Spellcraft 10 + Spell Level: Encounter: Take an immediate action to move out of an area effect. You may move up to two squares, and gain a +4 bonus to your defense for using this power."</p><p></p><p>I actually would prefer that you get a new will save upon encountering an obstacle. Have you ever jumped back from a fright (say, you walk into a spiders web, a BIG one), where you jump back a step as a new instantaneous reaction? Or, have you seen an animal (say, a cat which is cornered) jumping frantically for any purchase on unclimbable walls? I saw that once when one of my cats escaped to a building hallway, and was cornered at the end of the hallway.</p><p></p><p>That is all getting beyond the initial point (re: disassociative mechanics), so I'm stopping there.</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6008210, member: 13107"] Well, you could, except that for the rules setting (4E), that doesn't fit the style of the rule. 4E has a lot of immediate forced movement which is actually the target moving in response to an event. To my knowledge, those are all modeled as "Push". In 3E, there is a state of "Panicked", where you drop everything and flee. That doesn't fit the intent, which is much more lightweight than the 3E effect. The difference is interesting: A character "choosing" to move, but on an opponents turn and requiring no action cost, vs a character "choosing" to move but only on their next initiative, and with an action cost. Also interesting, for this power, is that it does damage by causing fear to an opponent. Actual damage, or an example of morale factoring in to hit points? I always thought that a "dive for cover" mechanic would make sense as a similar "forced movement" mechanic. That could be done as: "Dive for cover: Prerequisite: Dex 13+, Spellcraft 10 + Spell Level: Encounter: Take an immediate action to move out of an area effect. You may move up to two squares, and gain a +4 bonus to your defense for using this power." I actually would prefer that you get a new will save upon encountering an obstacle. Have you ever jumped back from a fright (say, you walk into a spiders web, a BIG one), where you jump back a step as a new instantaneous reaction? Or, have you seen an animal (say, a cat which is cornered) jumping frantically for any purchase on unclimbable walls? I saw that once when one of my cats escaped to a building hallway, and was cornered at the end of the hallway. That is all getting beyond the initial point (re: disassociative mechanics), so I'm stopping there. Thx! TomB [/QUOTE]
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Why have dissociated mechanics returned?
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