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Why have dissociated mechanics returned?
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<blockquote data-quote="Neonchameleon" data-source="post: 6008640" data-attributes="member: 87792"><p>If you get pushed into a hazard, you get a saving throw. So sometimes you do run between them because that sends you further. Sometimes the positioning is wrong - a push is much more limited than a slide. Whereas put it under the PC's conscious control and they will <em>never</em> run into hazards. I know which I find more interesting.</p><p></p><p></p><p></p><p>They roped themselves together as I understand the story because they saw the pits and were scared of the pits. They didn't know the Wight was there. And they recoil in fear. They wouldn't have time to think about the rope, so no. If they were thinking clearly enough to cut the rope rather than just run they'd no longer be subject to the immediate forced movement.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6008640, member: 87792"] If you get pushed into a hazard, you get a saving throw. So sometimes you do run between them because that sends you further. Sometimes the positioning is wrong - a push is much more limited than a slide. Whereas put it under the PC's conscious control and they will [I]never[/I] run into hazards. I know which I find more interesting. They roped themselves together as I understand the story because they saw the pits and were scared of the pits. They didn't know the Wight was there. And they recoil in fear. They wouldn't have time to think about the rope, so no. If they were thinking clearly enough to cut the rope rather than just run they'd no longer be subject to the immediate forced movement. [/QUOTE]
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Why have dissociated mechanics returned?
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