Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why have dissociated mechanics returned?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nightwalker450" data-source="post: 6008713" data-attributes="member: 94895"><p>I ignore designer provided fluff. I'm only interested in their mechanics, because frankly we all have imaginations that can handle this. And we all know that once they provide fluff then you run into the complaints of the designers being too restrictive. With minimal fluff CaGI has many scenarios it can be used in. Once the fluff is added, suddenly my challenging taunts are called into question because the enemies are deaf, or don't speak my language. What I expect from a game designer is balanced mechanics to apply to situations. So I'd rather spend $25 for a book of solid mechanics than $100 of space that was wasted on the designer telling me how they imagine it. Their single sentence of fluff on the powers is plenty.</p><p></p><p>Now if I get an adventure module, then I'm wanting to hear their story. For a monster manual I'd be interested in hearing about how the monster acts (not in terms of powers, but in general). I read pack mentality in their general monster details, and then the savagery power makes a lot of sense. What I don't expect is the designer to hold my hand and explain in small words every detail.</p><p></p><p>-- On a side note, I think the idea of an "Annotated" Players Handbook would be an awesome idea for those that are more interested in detailed game design philosophy. That would be the place for the designer to explain how and why they did something a particular way.</p></blockquote><p></p>
[QUOTE="nightwalker450, post: 6008713, member: 94895"] I ignore designer provided fluff. I'm only interested in their mechanics, because frankly we all have imaginations that can handle this. And we all know that once they provide fluff then you run into the complaints of the designers being too restrictive. With minimal fluff CaGI has many scenarios it can be used in. Once the fluff is added, suddenly my challenging taunts are called into question because the enemies are deaf, or don't speak my language. What I expect from a game designer is balanced mechanics to apply to situations. So I'd rather spend $25 for a book of solid mechanics than $100 of space that was wasted on the designer telling me how they imagine it. Their single sentence of fluff on the powers is plenty. Now if I get an adventure module, then I'm wanting to hear their story. For a monster manual I'd be interested in hearing about how the monster acts (not in terms of powers, but in general). I read pack mentality in their general monster details, and then the savagery power makes a lot of sense. What I don't expect is the designer to hold my hand and explain in small words every detail. -- On a side note, I think the idea of an "Annotated" Players Handbook would be an awesome idea for those that are more interested in detailed game design philosophy. That would be the place for the designer to explain how and why they did something a particular way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why have dissociated mechanics returned?
Top