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Why have dissociated mechanics returned?
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<blockquote data-quote="GreyICE" data-source="post: 6008825" data-attributes="member: 6684526"><p>Or, more likely, in FATE you'd put a Terrified aspect, and then the Wraith would use a Compel to gain a bonus on a Mental attack. Unless the character was particularly strong-minded, they'd either be Taken Out and forced to flee the scene, or have to take an aspect that represented their mental defenses weakening, either short-term, long-term, or permanent. </p><p></p><p>But FATE focuses on narrative aspects and (okay, I'm drawing from my Dresden Files campaign here) in this case the Wraith is probably less of a 'random encounter' (since those don't happen) and is more likely attacking someone the PCs care about. So unless they have the strength of will to stick around long enough to get the person out of there/defeat the wraith then they'll be faced with that person dying (or, more likely, becoming a mind-blasted slave that they encounter later, to really rub their faces in the consequences of their failure). </p><p></p><p>So to rescue this person they might even accept drastic long-term consequences, such as an outright phobia towards darkness, or long-lasting paranoia that takes sessions to fade.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6008825, member: 6684526"] Or, more likely, in FATE you'd put a Terrified aspect, and then the Wraith would use a Compel to gain a bonus on a Mental attack. Unless the character was particularly strong-minded, they'd either be Taken Out and forced to flee the scene, or have to take an aspect that represented their mental defenses weakening, either short-term, long-term, or permanent. But FATE focuses on narrative aspects and (okay, I'm drawing from my Dresden Files campaign here) in this case the Wraith is probably less of a 'random encounter' (since those don't happen) and is more likely attacking someone the PCs care about. So unless they have the strength of will to stick around long enough to get the person out of there/defeat the wraith then they'll be faced with that person dying (or, more likely, becoming a mind-blasted slave that they encounter later, to really rub their faces in the consequences of their failure). So to rescue this person they might even accept drastic long-term consequences, such as an outright phobia towards darkness, or long-lasting paranoia that takes sessions to fade. [/QUOTE]
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Why have dissociated mechanics returned?
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