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General Tabletop Discussion
*Pathfinder & Starfinder
Why have dissociated mechanics returned?
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<blockquote data-quote="tomBitonti" data-source="post: 6008953" data-attributes="member: 13107"><p>The addition of the Psychic keyword was made after the example was presented. I agree that once the keyword is added the disassociation lessens. (Hmm, on second read, "Psychic" only tells you about the type of the damage. You have to go back to "Fear" as the effect type to tell where the push is from.)</p><p></p><p>"Push", without quotes means an actual push. Horrifying Visage does no such thing. Sometimes, a word can be given a new meaning, but in this case I think that the 4E designers went too far. I don't have a better word, but that's not my job to find. I do know from experience and training that word selection matters, and should be made to avoid all possible confusion.</p><p></p><p>That ability for DMs and players to adjust is covered by my second point. I really don't think the 4E presentation went far enough to describe the limitations of keywords. There is some encouragement, but rather much the policy, as presented, seemed to be to mostly work within the supplied mechanical effect.</p><p></p><p>Edit:</p><p></p><p>I'm working from: <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20080425a" target="_blank">http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20080425a</a></p><p></p><p>Which has:</p><p></p><p></p><p></p><p>That is, they say to describe the effect however you please, but not on the "the described mechanical application is built to have limited accuracy".</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6008953, member: 13107"] The addition of the Psychic keyword was made after the example was presented. I agree that once the keyword is added the disassociation lessens. (Hmm, on second read, "Psychic" only tells you about the type of the damage. You have to go back to "Fear" as the effect type to tell where the push is from.) "Push", without quotes means an actual push. Horrifying Visage does no such thing. Sometimes, a word can be given a new meaning, but in this case I think that the 4E designers went too far. I don't have a better word, but that's not my job to find. I do know from experience and training that word selection matters, and should be made to avoid all possible confusion. That ability for DMs and players to adjust is covered by my second point. I really don't think the 4E presentation went far enough to describe the limitations of keywords. There is some encouragement, but rather much the policy, as presented, seemed to be to mostly work within the supplied mechanical effect. Edit: I'm working from: [url]http://www.wizards.com/DnD/Article.aspx?x=dnd/4ex/20080425a[/url] Which has: That is, they say to describe the effect however you please, but not on the "the described mechanical application is built to have limited accuracy". Thx! TomB [/QUOTE]
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Why have dissociated mechanics returned?
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