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*Pathfinder & Starfinder
Why have dissociated mechanics returned?
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<blockquote data-quote="tomBitonti" data-source="post: 6009531" data-attributes="member: 13107"><p>Lots of text omitted. Mostly I agree with these; the final text rather reads like a sidebar: Common answers for Fireball; a mini-FAQ for how fireball works when combined with standard spell mechanics. As well, the examples read like very old 1E rulings updated to 3E.</p><p></p><p>Not knowing the defaults, I didn't remove details which might be avoided by reliance on the default. If spell resistence applies by default, then the spell-resistance line should be removed. If spreads burn-through by default, that can be omitted.</p><p></p><p>The whole "explodes on impact" is <strong>not</strong> a default mechanic! Many spells only require line-of-effect. You can't interpose to prevent a light spell, except to break the entire line-of-effect. Fireball is unique in that it is aimed like a ray but is an area spell. That explains, I think, that the "aiming for a aperture" detail, which is rather odd. Normally, aiming through an aperture means a cover ruling.</p><p></p><p>That fireball creates just a "low roar" might be unexpected. A loud boom might be more reasonable. Although, the "creates almost no pressure" detail goes for less sound, not more.</p><p></p><p>Comparing all of this to <strong>Horrifying (Horrific?) Visage</strong>, what I'm taking from this is that details of the summary matter, both as regards to specifying correct keywords and for having well explained understanding of the various keyword. That is to say, having well defined <strong>Push</strong>, <strong>Psychic</strong>, and <strong>Fear</strong>; having clear defaults for spell resistance for an Evocation type spell, having well defined <strong>Fire</strong> and <strong>Spread</strong>. Also, unique mechanics (aiming an area spell; early detonation) tend to create problems. (That being said, those unique mechanics are iconic!)</p><p></p><p>(As a detail: Readying to interpose a fireball perhaps doesn't work out so well given how Readied Actions work in 3.5E. I thought there were cases where readying to deny a target to an action allowed a new target to be selected.)</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6009531, member: 13107"] Lots of text omitted. Mostly I agree with these; the final text rather reads like a sidebar: Common answers for Fireball; a mini-FAQ for how fireball works when combined with standard spell mechanics. As well, the examples read like very old 1E rulings updated to 3E. Not knowing the defaults, I didn't remove details which might be avoided by reliance on the default. If spell resistence applies by default, then the spell-resistance line should be removed. If spreads burn-through by default, that can be omitted. The whole "explodes on impact" is [b]not[/b] a default mechanic! Many spells only require line-of-effect. You can't interpose to prevent a light spell, except to break the entire line-of-effect. Fireball is unique in that it is aimed like a ray but is an area spell. That explains, I think, that the "aiming for a aperture" detail, which is rather odd. Normally, aiming through an aperture means a cover ruling. That fireball creates just a "low roar" might be unexpected. A loud boom might be more reasonable. Although, the "creates almost no pressure" detail goes for less sound, not more. Comparing all of this to [b]Horrifying (Horrific?) Visage[/b], what I'm taking from this is that details of the summary matter, both as regards to specifying correct keywords and for having well explained understanding of the various keyword. That is to say, having well defined [b]Push[/b], [b]Psychic[/b], and [b]Fear[/b]; having clear defaults for spell resistance for an Evocation type spell, having well defined [b]Fire[/b] and [b]Spread[/b]. Also, unique mechanics (aiming an area spell; early detonation) tend to create problems. (That being said, those unique mechanics are iconic!) (As a detail: Readying to interpose a fireball perhaps doesn't work out so well given how Readied Actions work in 3.5E. I thought there were cases where readying to deny a target to an action allowed a new target to be selected.) Thx! TomB [/QUOTE]
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Why have dissociated mechanics returned?
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