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General Tabletop Discussion
*Pathfinder & Starfinder
Why have dissociated mechanics returned?
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<blockquote data-quote="pemerton" data-source="post: 6009965" data-attributes="member: 42582"><p>[MENTION=13107]tomBitonti[/MENTION] and [MENTION=87792]Neonchameleon[/MENTION] - interesting discusssion and elucidation of the classic D&D fireball spell.</p><p></p><p>I agree with Neonchameleon on the desirability of sharp, pithy spell descriptions, preferably with key info in statblocks. (I learned this preference from Rolemaster, which tends to fit 10 or more spells on a page in Spell Law.)</p><p></p><p>I think Tom is right about the desire, in 3.5 at least, to have fireball behave as a type of "area ray". Should it have read something like:</p><p></p><p style="margin-left: 20px">The fireball detonates when the bead strikes a solid object or surface. The caster aims the bead as a ray; a miss is resolved as if the bead were a grenade-like missile.</p><p></p><p>Then instead of a unique mechanic, the spell is framed by reference to existing rules.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6009965, member: 42582"] [MENTION=13107]tomBitonti[/MENTION] and [MENTION=87792]Neonchameleon[/MENTION] - interesting discusssion and elucidation of the classic D&D fireball spell. I agree with Neonchameleon on the desirability of sharp, pithy spell descriptions, preferably with key info in statblocks. (I learned this preference from Rolemaster, which tends to fit 10 or more spells on a page in Spell Law.) I think Tom is right about the desire, in 3.5 at least, to have fireball behave as a type of "area ray". Should it have read something like: [indent]The fireball detonates when the bead strikes a solid object or surface. The caster aims the bead as a ray; a miss is resolved as if the bead were a grenade-like missile.[/indent] Then instead of a unique mechanic, the spell is framed by reference to existing rules. [/QUOTE]
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Why have dissociated mechanics returned?
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