Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Why Have You Left A Game or Campaign?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="airwalkrr" data-source="post: 3987463" data-attributes="member: 12460"><p>In general, I am a pretty easy-going guy, but I have left a number of games for various reasons. Most of my life I have lived places where there were plenty of local campaigns to choose from, so there was little reason to cling to a game you didn't enjoy much when there were other untested waters out there.</p><p></p><p>Throughout high school I played with the same group of friends year after year. When I left for college we disbanded, though we occasionally revisited our old campaign.</p><p></p><p>My freshman year of college the first DM I found willing to run a game let me join. They were already an established group and it wasn't a style I was very accustomed to. My former group flew by the seat of their pants whereas this new group was full of rules lawyers. I decided to move to greener pastures.</p><p></p><p>The second DM I found a few weeks later who volunteered to run a FR campaign. I knew very little of FR, but thought I would give it a shot anyway. Oddly enough, the more we played, the more I realized I actually knew more about FR than the DM. And for that matter, I knew far more about the game than the DM. The tipping point came when we had gone through five experience levels without gaining any treasure greater than a handful of healing potions. I and several of the other players agreed to leave the group and we never saw that DM again.</p><p></p><p>Shortly thereafter I was looking for another campaign to join and came across a DM who wanted to start a new campaign based on Norse mythology. A few friends and I joined in and it was quite fun, but we never heard from our DM again after the first session.</p><p></p><p>For the next few years I relegated myself to my true passion of DMing. However, that player itch keeps growing. It wasn't long before I was looking for a new campaign. I met a guy who wanted to start a new campaign in his homebrew world (where every NPC was named Bob). It was fun, but the DM didn't have a handle on the rules and threw challenges at us that were way out of our league. After my second character succumbed to a sewer monster, I gracefully exited that group.</p><p></p><p>Meanwhile, one of the players in my campaign had been running a game of his own for a while and offered to let me join, so I took him up on the offer. It was a high-level Planescape affair that I was totally lost in. I also knew very few of the other players which didn't help much. The icing on the cake was that several of the other players were only interested in power-gaming to the point that they would create absurd builds using splatbooks totally unrelated to each other (these were the halcyon days of 3rd party publishers) and the DM allowed it. I bowed out after one session, my core-only wizard being woefully inadequate compared to the other characters.</p><p></p><p>I finally got a good thing going when Dungeon started the Shackled City campaign. A small group of my friends and I took turns running the adventures and got nearly half-way through before we had to disband the group due to schedule conflicts. (I didn't include this as any of my votes.)</p><p></p><p>The most recent campaign I participated in was a Savage Tides game which was a blast. I would have stuck with that one for the long haul if I hadn't moved 150 miles away.</p><p></p><p>Looking back, it seems the most common reason for me leaving groups was simply incompatibility on my part. I don't like playing with DMs who don't run the game the way I do. I'm picky like that. But then, I prefer playing as DM anyway, so it's usually fine.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3987463, member: 12460"] In general, I am a pretty easy-going guy, but I have left a number of games for various reasons. Most of my life I have lived places where there were plenty of local campaigns to choose from, so there was little reason to cling to a game you didn't enjoy much when there were other untested waters out there. Throughout high school I played with the same group of friends year after year. When I left for college we disbanded, though we occasionally revisited our old campaign. My freshman year of college the first DM I found willing to run a game let me join. They were already an established group and it wasn't a style I was very accustomed to. My former group flew by the seat of their pants whereas this new group was full of rules lawyers. I decided to move to greener pastures. The second DM I found a few weeks later who volunteered to run a FR campaign. I knew very little of FR, but thought I would give it a shot anyway. Oddly enough, the more we played, the more I realized I actually knew more about FR than the DM. And for that matter, I knew far more about the game than the DM. The tipping point came when we had gone through five experience levels without gaining any treasure greater than a handful of healing potions. I and several of the other players agreed to leave the group and we never saw that DM again. Shortly thereafter I was looking for another campaign to join and came across a DM who wanted to start a new campaign based on Norse mythology. A few friends and I joined in and it was quite fun, but we never heard from our DM again after the first session. For the next few years I relegated myself to my true passion of DMing. However, that player itch keeps growing. It wasn't long before I was looking for a new campaign. I met a guy who wanted to start a new campaign in his homebrew world (where every NPC was named Bob). It was fun, but the DM didn't have a handle on the rules and threw challenges at us that were way out of our league. After my second character succumbed to a sewer monster, I gracefully exited that group. Meanwhile, one of the players in my campaign had been running a game of his own for a while and offered to let me join, so I took him up on the offer. It was a high-level Planescape affair that I was totally lost in. I also knew very few of the other players which didn't help much. The icing on the cake was that several of the other players were only interested in power-gaming to the point that they would create absurd builds using splatbooks totally unrelated to each other (these were the halcyon days of 3rd party publishers) and the DM allowed it. I bowed out after one session, my core-only wizard being woefully inadequate compared to the other characters. I finally got a good thing going when Dungeon started the Shackled City campaign. A small group of my friends and I took turns running the adventures and got nearly half-way through before we had to disband the group due to schedule conflicts. (I didn't include this as any of my votes.) The most recent campaign I participated in was a Savage Tides game which was a blast. I would have stuck with that one for the long haul if I hadn't moved 150 miles away. Looking back, it seems the most common reason for me leaving groups was simply incompatibility on my part. I don't like playing with DMs who don't run the game the way I do. I'm picky like that. But then, I prefer playing as DM anyway, so it's usually fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Have You Left A Game or Campaign?
Top