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Why Homebrew?
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<blockquote data-quote="Rel" data-source="post: 4785772" data-attributes="member: 99"><p>Yep.</p><p></p><p>It is far easier for me to run a homebrew game than a published setting. I know it because I made it. And when the players ask me a question during the session I can answer it without looking in a book because I either know the answer or can extrapolate one based on my intimate knowledge of the setting.</p><p></p><p>As for being able to discuss my setting with others, I'm fortunate to have some very good online friends that I kick around ideas with on a regular basis (hi Hobo and Nareau!!). Those guys know my settings (Hobo is actually running a PbP game using a version of the setting I most recently conceptualized) pretty well and frequently offer excellent adventure ideas and tweaks.</p><p></p><p>I will say that I'm not one of those people who came up with a setting back in the day and has been building and adding onto it ever since. I change settings almost every campaign (and my campaigns tend to last nine months to a year max). As a result I am probably not approaching the degree of detail that some GMs have. But I also have no compunctions about wrecking the worlds I've made. I will kill my pretties in a heartbeat if it means a more fun, exciting game.</p></blockquote><p></p>
[QUOTE="Rel, post: 4785772, member: 99"] Yep. It is far easier for me to run a homebrew game than a published setting. I know it because I made it. And when the players ask me a question during the session I can answer it without looking in a book because I either know the answer or can extrapolate one based on my intimate knowledge of the setting. As for being able to discuss my setting with others, I'm fortunate to have some very good online friends that I kick around ideas with on a regular basis (hi Hobo and Nareau!!). Those guys know my settings (Hobo is actually running a PbP game using a version of the setting I most recently conceptualized) pretty well and frequently offer excellent adventure ideas and tweaks. I will say that I'm not one of those people who came up with a setting back in the day and has been building and adding onto it ever since. I change settings almost every campaign (and my campaigns tend to last nine months to a year max). As a result I am probably not approaching the degree of detail that some GMs have. But I also have no compunctions about wrecking the worlds I've made. I will kill my pretties in a heartbeat if it means a more fun, exciting game. [/QUOTE]
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