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<blockquote data-quote="Raven Crowking" data-source="post: 4788420" data-attributes="member: 18280"><p>First off, let me say, "Great Thread" & some very interesting posts so far. Worldbuilding is near and dear to my heart, for reasons that many have given already. </p><p></p><p>When you create your own world, you automatically have the authority to say what that world is like. No one can go flipping through Forgotten Realms novels to "prove" you wrong.</p><p></p><p>When you create your own word, you have carte blanche with the future. No later novel or supplement is going to "invalidate" how your PCs took the reigns of the world and twisted it to their needs.</p><p></p><p>Creating your own world is creative and fun. It is also fun, from the players' perspective, to learn about the world as it unfolds around them. Shadowdale means Elminster, and is just a place made up for someone else's gaming group (at best); Selby-by-the-Water is part of a unique world, and what happens there is personal.</p><p></p><p>When creating your own world, you can steal whatever you like from other worlds. You can twist, fold, spindle, and mutilate until you have a setting that matches your (and your group's) desires.</p><p></p><p>I would also like to point out this:</p><p></p><p></p><p></p><p>In the 1e DMG, Gygax mentions as much, and I agree completely. Worlds can obtain real depth through extended play. </p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4788420, member: 18280"] First off, let me say, "Great Thread" & some very interesting posts so far. Worldbuilding is near and dear to my heart, for reasons that many have given already. When you create your own world, you automatically have the authority to say what that world is like. No one can go flipping through Forgotten Realms novels to "prove" you wrong. When you create your own word, you have carte blanche with the future. No later novel or supplement is going to "invalidate" how your PCs took the reigns of the world and twisted it to their needs. Creating your own world is creative and fun. It is also fun, from the players' perspective, to learn about the world as it unfolds around them. Shadowdale means Elminster, and is just a place made up for someone else's gaming group (at best); Selby-by-the-Water is part of a unique world, and what happens there is personal. When creating your own world, you can steal whatever you like from other worlds. You can twist, fold, spindle, and mutilate until you have a setting that matches your (and your group's) desires. I would also like to point out this: In the 1e DMG, Gygax mentions as much, and I agree completely. Worlds can obtain real depth through extended play. RC [/QUOTE]
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