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Why I am giving up on Scales of War
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<blockquote data-quote="esparkhu" data-source="post: 5030673" data-attributes="member: 77782"><p>I DM a SoW group that plays mostly online, play by post, and occasionally with a live session once every 6 weeks or so. We started in October 08 and are halfway through SoW 5, Den of the Destroyer. To me if feels like a pretty good pace. I learned my lesson after Rivenroar and now trim and tweak the adventures quite a bit. My group has meandered off on completely unexpected directions, but I eventually get them back on track.</p><p></p><p>I don't think you can blame the adventure path for slowing down your leveling. That has more to do with how often you play and the way your players adventure. For example, sometimes my group has long drawn out debates about what to do next. If they'd just shut up and play, they'd have gone through a decent fight already.</p><p></p><p>I think you just have to use the adventure path as a template, but have the confidence to trim, improvise, and tailor the story as written to one that suits your group better.</p><p></p><p>By the way, there is a nice overview <a href="http://scales-of-war.pbworks.com/FrontPage" target="_blank">Wiki on Scales of War</a>. I find it very helpful for making the adventures more streamlined and coherent.</p></blockquote><p></p>
[QUOTE="esparkhu, post: 5030673, member: 77782"] I DM a SoW group that plays mostly online, play by post, and occasionally with a live session once every 6 weeks or so. We started in October 08 and are halfway through SoW 5, Den of the Destroyer. To me if feels like a pretty good pace. I learned my lesson after Rivenroar and now trim and tweak the adventures quite a bit. My group has meandered off on completely unexpected directions, but I eventually get them back on track. I don't think you can blame the adventure path for slowing down your leveling. That has more to do with how often you play and the way your players adventure. For example, sometimes my group has long drawn out debates about what to do next. If they'd just shut up and play, they'd have gone through a decent fight already. I think you just have to use the adventure path as a template, but have the confidence to trim, improvise, and tailor the story as written to one that suits your group better. By the way, there is a nice overview [URL="http://scales-of-war.pbworks.com/FrontPage"]Wiki on Scales of War[/URL]. I find it very helpful for making the adventures more streamlined and coherent. [/QUOTE]
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