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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="Mike Harris" data-source="post: 7132974" data-attributes="member: 6887234"><p>I like the philosophy of 4d6 drop lowest. I think that characters born from point buy kind of miss out on having low stats (5s, 6s, or 7s). I agree that allowing someone to start with a 20 is too strong though as they'll basically have the equivalent of a permanent +2 weapon compared to other players with that same stat that are created through point buy. Excluding edge cases (such as an 18 roll), I think that players lose enjoyment from a game when someone can do everything that they can do, except better. I don't think i have seen a PC be upset, in contrast, about an encounter being trivialized by the virtue of having a +4 in a stat where they would normally have a +3.</p><p></p><p>I use the following rules, which get a little more complicated than I would like, but addresses the large variance issue. </p><p></p><p>- 4d6 drop lowest, max you can get is a 17 and lowest you can get is a 5.</p><p>- Each party member then totals up their stat array, and the DM swaps rolls between players with large point differentials.</p></blockquote><p></p>
[QUOTE="Mike Harris, post: 7132974, member: 6887234"] I like the philosophy of 4d6 drop lowest. I think that characters born from point buy kind of miss out on having low stats (5s, 6s, or 7s). I agree that allowing someone to start with a 20 is too strong though as they'll basically have the equivalent of a permanent +2 weapon compared to other players with that same stat that are created through point buy. Excluding edge cases (such as an 18 roll), I think that players lose enjoyment from a game when someone can do everything that they can do, except better. I don't think i have seen a PC be upset, in contrast, about an encounter being trivialized by the virtue of having a +4 in a stat where they would normally have a +3. I use the following rules, which get a little more complicated than I would like, but addresses the large variance issue. - 4d6 drop lowest, max you can get is a 17 and lowest you can get is a 5. - Each party member then totals up their stat array, and the DM swaps rolls between players with large point differentials. [/QUOTE]
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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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