Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7133476" data-attributes="member: 6801845"><p>I've seen pretty much the same results. I was bored one day an wrote a program to generate a million characters. </p><p></p><p>My observation, taking into account that point buy doesn't allow numbers outside of 8-15 if you translate the resulting numbers into point buy cost:</p><p>- Take the numbers as rolled, no restrictions, no reroll. Average 21 points</p><p>- Only allow numbers between 8 and 15. Average: 27 points</p><p>- Throw out numbers below 8, allow 18. Average: 34 points.</p><p>- Throw out numbers below 8, roll until you get at least 1 18. Average 40 points.</p><p></p><p>So if you really follow 4d6, drop lowest you are worse off (on average). Many groups of course use the Creative Hero Enhanced Attribute Templates (C.H.E.A.T.) system (frequently with the permission of their DM) when rolling stats for characters. If you roll enough characters you will eventually have a good one, something I took advantage of in the old D&D video games like Baldur's Gate.</p><p></p><p>But the biggest problem I have with rolling dice for stats (unless you C.H.E.A.T.) is the wide disparity of results. In my test I grouped the results of 6 to represent a typical gaming group and compared the difference in point buy cost for each character. What I found was that in the majority of "tables" there was a significant difference in ability scores. Using point buy as a yard stick, most tables had a difference of 30 points or more. That's a huge variation, if not in outright combat ability, in options for what people can play and how much they can contribute to out of combat skills.</p><p></p><p>For my example, Player 1 rolled 8, 6, 12, 16, 17, 13, which would have cost 35 points with a point buy.</p><p></p><p>Player 2 on the other hand rolled 6, 8, 9, 16, 10, 9, which would have cost 14 points with a point buy.</p><p></p><p>I look at those numbers and can say that while the method to generate the numbers may have been technically fair, the result is not fair. </p><p></p><p>Player 1 can write up a character with any class and cut a shining heroic figure. Player 2 ... not so much. Can you come up with a character that would "work"? Sure. If they do any of the martial classes their strength or dex is decent, but their hit points are going to be significantly lower than Player 1's. </p><p></p><p>Story Time: the last time I did straight by-the-book roll 4d6 drop lowest, I rolled a decent character, my wife rolled incredibly poorly (a single 14, a 10 and everything else below) while another gal (Sue) at the table rolled a couple of 18s and a low roll of 14. </p><p></p><p>Neither my wife nor Sue were happy with the characters. Sue felt guilty, my wife had a significantly gimped character with stats that could not represent the heroic character she had envisioned when we were discussing what we wanted in the campaign. </p><p></p><p>When my wife asked if she could reroll or use the point buy system from the living campaign, the DM just laughed, and said something along the lines of "that's too bad you rolled bad but it's fair because everybody rolled".</p><p></p><p>Sue eventually committed suicide-by-goblin because she felt guilty. Since you can't be forced to testify against your spouse, I can neither confirm nor deny that she secretly adjusted her numbers to something reasonable.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7133476, member: 6801845"] I've seen pretty much the same results. I was bored one day an wrote a program to generate a million characters. My observation, taking into account that point buy doesn't allow numbers outside of 8-15 if you translate the resulting numbers into point buy cost: - Take the numbers as rolled, no restrictions, no reroll. Average 21 points - Only allow numbers between 8 and 15. Average: 27 points - Throw out numbers below 8, allow 18. Average: 34 points. - Throw out numbers below 8, roll until you get at least 1 18. Average 40 points. So if you really follow 4d6, drop lowest you are worse off (on average). Many groups of course use the Creative Hero Enhanced Attribute Templates (C.H.E.A.T.) system (frequently with the permission of their DM) when rolling stats for characters. If you roll enough characters you will eventually have a good one, something I took advantage of in the old D&D video games like Baldur's Gate. But the biggest problem I have with rolling dice for stats (unless you C.H.E.A.T.) is the wide disparity of results. In my test I grouped the results of 6 to represent a typical gaming group and compared the difference in point buy cost for each character. What I found was that in the majority of "tables" there was a significant difference in ability scores. Using point buy as a yard stick, most tables had a difference of 30 points or more. That's a huge variation, if not in outright combat ability, in options for what people can play and how much they can contribute to out of combat skills. For my example, Player 1 rolled 8, 6, 12, 16, 17, 13, which would have cost 35 points with a point buy. Player 2 on the other hand rolled 6, 8, 9, 16, 10, 9, which would have cost 14 points with a point buy. I look at those numbers and can say that while the method to generate the numbers may have been technically fair, the result is not fair. Player 1 can write up a character with any class and cut a shining heroic figure. Player 2 ... not so much. Can you come up with a character that would "work"? Sure. If they do any of the martial classes their strength or dex is decent, but their hit points are going to be significantly lower than Player 1's. Story Time: the last time I did straight by-the-book roll 4d6 drop lowest, I rolled a decent character, my wife rolled incredibly poorly (a single 14, a 10 and everything else below) while another gal (Sue) at the table rolled a couple of 18s and a low roll of 14. Neither my wife nor Sue were happy with the characters. Sue felt guilty, my wife had a significantly gimped character with stats that could not represent the heroic character she had envisioned when we were discussing what we wanted in the campaign. When my wife asked if she could reroll or use the point buy system from the living campaign, the DM just laughed, and said something along the lines of "that's too bad you rolled bad but it's fair because everybody rolled". Sue eventually committed suicide-by-goblin because she felt guilty. Since you can't be forced to testify against your spouse, I can neither confirm nor deny that she secretly adjusted her numbers to something reasonable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
Top