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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="hastur_nz" data-source="post: 7133810" data-attributes="member: 40592"><p>Point buy is a bit like Vanilla, yes. But lots of people like Vanilla, especially if they can only chose one flavour...</p><p></p><p>The reason most people have moved away from various more random methods e.g. 4d6 drop lowest, is pretty simple...</p><p></p><p>Most players these days, favour long-lasting PC's. As such, they tend to dislike too many things that appear 'un-balanced', as far as how their PC stacks up in the Team. So being the PC with much higher stats might be great for that person, but the other players can't help but get envious. Likewise, most people really feel aggrieved if they are forced to play a PC whose stats are 'inferior' to the rest, even if to others it might not look like a big deal.</p><p></p><p>So point buy at least ensures that everyone has exactly the same chance to have the stats and character that they want - it removes any random chance that could lead to resentment, and places the decisions firmly on the individual player. The DM can always change the exact point-buy rules, if people want to play classes that are hard to do well with regular point buy. It's impossible to use a dice-rolling method, even if you add rules like "throw them away if they are below various threshholds", and get the same result - by definition, if the method is random, some will "win" and some will "lose". How many players are going to enjoy playing with one arm already tied behind their back, especially if it's a long-running campaign? One-shots, deadly 'old school' campaigns, etc - IMO these are where most people are more comfortable with random generation of stats.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7133810, member: 40592"] Point buy is a bit like Vanilla, yes. But lots of people like Vanilla, especially if they can only chose one flavour... The reason most people have moved away from various more random methods e.g. 4d6 drop lowest, is pretty simple... Most players these days, favour long-lasting PC's. As such, they tend to dislike too many things that appear 'un-balanced', as far as how their PC stacks up in the Team. So being the PC with much higher stats might be great for that person, but the other players can't help but get envious. Likewise, most people really feel aggrieved if they are forced to play a PC whose stats are 'inferior' to the rest, even if to others it might not look like a big deal. So point buy at least ensures that everyone has exactly the same chance to have the stats and character that they want - it removes any random chance that could lead to resentment, and places the decisions firmly on the individual player. The DM can always change the exact point-buy rules, if people want to play classes that are hard to do well with regular point buy. It's impossible to use a dice-rolling method, even if you add rules like "throw them away if they are below various threshholds", and get the same result - by definition, if the method is random, some will "win" and some will "lose". How many players are going to enjoy playing with one arm already tied behind their back, especially if it's a long-running campaign? One-shots, deadly 'old school' campaigns, etc - IMO these are where most people are more comfortable with random generation of stats. [/QUOTE]
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