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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="Lanefan" data-source="post: 7133918" data-attributes="member: 29398"><p>Ya know, an out-of-the box quasi solution just came to mind. It'd only work in a 5e-like game where characters get auto-boosts to their stats as their level goes up, but how's this:</p><p></p><p>Intention: that characters with low starting stats get a chance to "catch up" a bit as the game goes along.</p><p></p><p>Implementation: after roll-up and racial adjustments, add the sum total of the character's stats. 15-14-13-12-10-8 for example comes to 72. Then, instead of everyone getting the same amount of automatic stat increments, the total determines how much increment they can expect and when to expect it. Note this table isn't perfect, I'm pulling this out of my hat as I type it. Also note it's intentionally designed only to reduce the disparities, not remove them entirely.</p><p></p><p>Starting total - ASI for that character</p><p></p><p>60 or less - +2 stat points every even-numbered level (total of +20 over 20 levels)</p><p>61-65 - +2 stat points every 4th level (at 4,8,12,etc.) and +1 every 3rd level (at 3,6,9,etc.) (total of +16 over 20 levels)</p><p>66-70 - +2 stat points every third level (so at 3,6,9, etc.) (total of +12 over 20 levels)</p><p>71-80 - +2 stat points every 4th level (at 4,8,12,etc.) OR +1 stat point every even-numbered level (player's choice; either way it's a total of +10 over 20 levels)</p><p>81-90 - +1 stat point every 3rd level (at 3,6,9,etc.) and +2 at 10th level only (total of +7 over 20 levels)</p><p>91+ - +1 stat point every 4 levels (total of +5 over 20 levels)</p><p></p><p>Howzat?</p><p></p><p>Lan-"assuming, of course, one wants to keep ASI's at all"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7133918, member: 29398"] Ya know, an out-of-the box quasi solution just came to mind. It'd only work in a 5e-like game where characters get auto-boosts to their stats as their level goes up, but how's this: Intention: that characters with low starting stats get a chance to "catch up" a bit as the game goes along. Implementation: after roll-up and racial adjustments, add the sum total of the character's stats. 15-14-13-12-10-8 for example comes to 72. Then, instead of everyone getting the same amount of automatic stat increments, the total determines how much increment they can expect and when to expect it. Note this table isn't perfect, I'm pulling this out of my hat as I type it. Also note it's intentionally designed only to reduce the disparities, not remove them entirely. Starting total - ASI for that character 60 or less - +2 stat points every even-numbered level (total of +20 over 20 levels) 61-65 - +2 stat points every 4th level (at 4,8,12,etc.) and +1 every 3rd level (at 3,6,9,etc.) (total of +16 over 20 levels) 66-70 - +2 stat points every third level (so at 3,6,9, etc.) (total of +12 over 20 levels) 71-80 - +2 stat points every 4th level (at 4,8,12,etc.) OR +1 stat point every even-numbered level (player's choice; either way it's a total of +10 over 20 levels) 81-90 - +1 stat point every 3rd level (at 3,6,9,etc.) and +2 at 10th level only (total of +7 over 20 levels) 91+ - +1 stat point every 4 levels (total of +5 over 20 levels) Howzat? Lan-"assuming, of course, one wants to keep ASI's at all"-efan [/QUOTE]
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