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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="cbwjm" data-source="post: 7134912" data-attributes="member: 6788732"><p>Does anyone remember the method in the Rules Cyclopedia? It was something like:</p><p></p><p>1: Roll 3d6 in order.</p><p>2: You can raise your prerequisite by 1 point for every 2 points you reduce another stat.</p><p>3: You cannot reduce Charisma. You cannot reduce a stat below 9 (I think).</p><p></p><p>The RC was my first introduction to DND which might be why I still kind of like this method (or the idea of it at least since I don't use it for my 5e games). Stat bonuses were less important for basic DND and only went up to +3 on an 18 (9-12 gave a modifier of 0, 13-15 was +1, 16-17 was +2) but the ability to say, I want to play a wizard and being able to reduce that 15 strength you rolled down to a 9, if desired, so that you can boost your 10 intelligence to 13 helped mitigate the randomness of rolls.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7134912, member: 6788732"] Does anyone remember the method in the Rules Cyclopedia? It was something like: 1: Roll 3d6 in order. 2: You can raise your prerequisite by 1 point for every 2 points you reduce another stat. 3: You cannot reduce Charisma. You cannot reduce a stat below 9 (I think). The RC was my first introduction to DND which might be why I still kind of like this method (or the idea of it at least since I don't use it for my 5e games). Stat bonuses were less important for basic DND and only went up to +3 on an 18 (9-12 gave a modifier of 0, 13-15 was +1, 16-17 was +2) but the ability to say, I want to play a wizard and being able to reduce that 15 strength you rolled down to a 9, if desired, so that you can boost your 10 intelligence to 13 helped mitigate the randomness of rolls. [/QUOTE]
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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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