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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="TheCosmicKid" data-source="post: 7134949" data-attributes="member: 6683613"><p>This really isn't an appropriate analogy. All the numbers in a normalized array can and will vary. You're not generating PCs with the same height, age, and sibling count every time.</p><p></p><p>By the same token, you can use different normalization methods or parameters.</p><p></p><p>This is a very surprising question coming from you. For at least one of the normalization methods we're talking about here (the card method), the sum of the array is the quantity that is conserved. 3 + 18, 10 + 11, and 15 + 6 are all possible (depending on the deck). I had assumed that when you were talking about <em>"playing in the same section of attribute space"</em>, it was this sort of conservation that you were objecting to. But now you seem to be saying that you don't think same-sum arrays are similar. So I honestly don't know what you mean by a <em>"section of attribute space"</em>.</p><p></p><p>Here are some card-generated arrays. Are they in the same section of attribute space? If so, why? If not, why not?</p><p></p><p>[10, 12, 11, 14, 14, 13]</p><p>[13, 13, 12, 11, 14, 11]</p><p>[14, 14, 9, 9, 16, 12]</p><p>[9, 18, 13, 14, 10, 10]</p><p>[10, 13, 10, 13, 15, 13]</p><p>[8, 10, 16, 14, 11, 15]</p><p>[3, 15, 11, 15, 14, 16]</p><p></p><p>As I alluded before, if there is some sort of divide here, stat normalizers would naturally side with stat randomizers rather than point-buyers -- whatever that side is. They're both in the same boat of being given an 8 and not being able to modify it. If, as you allege, that situation tends to encourage better <em>"playing their scores"</em>, then they're both going to do that. And if it incentivizes excuse-making, they're both going to do that.</p><p></p><p>So I am suspicious, to say the least, of the validity of your anecdotal observation. Have you considered the possibility that you just find it more memorable when the people you don't like do the thing you don't like? Like a teenager convinced that all reckless drivers are old people, or an old person convinced that all reckless drivers are teenagers, when in reality of course there are plenty of reckless drivers of all ages.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7134949, member: 6683613"] This really isn't an appropriate analogy. All the numbers in a normalized array can and will vary. You're not generating PCs with the same height, age, and sibling count every time. By the same token, you can use different normalization methods or parameters. This is a very surprising question coming from you. For at least one of the normalization methods we're talking about here (the card method), the sum of the array is the quantity that is conserved. 3 + 18, 10 + 11, and 15 + 6 are all possible (depending on the deck). I had assumed that when you were talking about [I]"playing in the same section of attribute space"[/I], it was this sort of conservation that you were objecting to. But now you seem to be saying that you don't think same-sum arrays are similar. So I honestly don't know what you mean by a [I]"section of attribute space"[/I]. Here are some card-generated arrays. Are they in the same section of attribute space? If so, why? If not, why not? [10, 12, 11, 14, 14, 13] [13, 13, 12, 11, 14, 11] [14, 14, 9, 9, 16, 12] [9, 18, 13, 14, 10, 10] [10, 13, 10, 13, 15, 13] [8, 10, 16, 14, 11, 15] [3, 15, 11, 15, 14, 16] As I alluded before, if there is some sort of divide here, stat normalizers would naturally side with stat randomizers rather than point-buyers -- whatever that side is. They're both in the same boat of being given an 8 and not being able to modify it. If, as you allege, that situation tends to encourage better [I]"playing their scores"[/I], then they're both going to do that. And if it incentivizes excuse-making, they're both going to do that. So I am suspicious, to say the least, of the validity of your anecdotal observation. Have you considered the possibility that you just find it more memorable when the people you don't like do the thing you don't like? Like a teenager convinced that all reckless drivers are old people, or an old person convinced that all reckless drivers are teenagers, when in reality of course there are plenty of reckless drivers of all ages. [/QUOTE]
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