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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="Oofta" data-source="post: 7136879" data-attributes="member: 6801845"><p>Just a quick stab at this - I have other things I should be doing. Let's take my example of the character with 2 18s and nothing below a 14 as an example. Call them Super Dave. Assume they're both doing dwarven fighters.</p><p></p><p>Super Dave starts with a 20 strength and con. Outside of that, they still don't have any weaknesses from a stat standpoint, getting at least a +2 to all saves and skills.</p><p></p><p>Let's call the loser of the random roll lottery Lumpy Lew. With 1 14 and 1 10 (other stats below 10, I don't remember exact numbers).</p><p></p><p>Lumpy starts with 16 strength, 12 con. Negatives to most saves and all skills other than athletics.</p><p></p><p>Because of different chances to hit and damage at 1st level, Super Dave is going to do around 60% more damage per round.</p><p></p><p>HP? Super Dave starts with 15 HP, Lumpy with 11. This gets much worse later on. </p><p></p><p>Feats? Super Dave doesn't really need to up his stats so he gets a ton of feats if he wants. Lumpy? If he doesn't spend points on con and strength I don't see how he's going to survive.</p><p></p><p>Options? Super Dave can do just about any class or multi-class. Lumpy? Not so much.</p><p></p><p>Like I said, it's the disparity between the two builds. I don't need (or want) an 18 stat at first level. But these two characters are night and day.</p><p></p><p>Could I have fun playing Lumpy? Sure, if other people were playing Lumpies. Would I want to play Lumpy on Super Dave's team? No. If that makes me a terrible person, so be it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7136879, member: 6801845"] Just a quick stab at this - I have other things I should be doing. Let's take my example of the character with 2 18s and nothing below a 14 as an example. Call them Super Dave. Assume they're both doing dwarven fighters. Super Dave starts with a 20 strength and con. Outside of that, they still don't have any weaknesses from a stat standpoint, getting at least a +2 to all saves and skills. Let's call the loser of the random roll lottery Lumpy Lew. With 1 14 and 1 10 (other stats below 10, I don't remember exact numbers). Lumpy starts with 16 strength, 12 con. Negatives to most saves and all skills other than athletics. Because of different chances to hit and damage at 1st level, Super Dave is going to do around 60% more damage per round. HP? Super Dave starts with 15 HP, Lumpy with 11. This gets much worse later on. Feats? Super Dave doesn't really need to up his stats so he gets a ton of feats if he wants. Lumpy? If he doesn't spend points on con and strength I don't see how he's going to survive. Options? Super Dave can do just about any class or multi-class. Lumpy? Not so much. Like I said, it's the disparity between the two builds. I don't need (or want) an 18 stat at first level. But these two characters are night and day. Could I have fun playing Lumpy? Sure, if other people were playing Lumpies. Would I want to play Lumpy on Super Dave's team? No. If that makes me a terrible person, so be it. [/QUOTE]
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