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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="pming" data-source="post: 7137226" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Err...ok. Let me define "hero" as far as I see it. A hero is someone who is ill-equipped to deal with some situation, but does it anyway even knowing his/her death is highly likely. A hero is someone who chooses to take that bar of gold they saw drop out of an armored car, and returns it knowing full well they are giving up a fortune. A hero is someone who says yes to a noble cause, and no to an ignoble one. A hero is that guy nobody ever hears about who saved the planet...and he's cool with that. Achilles and Beowulf? They are not what I would consider "heroes". They are what I would consider "adventurers". They do what they do because, well, it's what they do and what they were forced to do via luck, Fate, "the gods", revenge, etc.</p><p></p><p>You mention Samwise; He is, imho, the epitome of what it is to be a Hero. He did it out of loyalty to Frodo, sure, but he ultimately kept to that love and loyalty because it was simply in his nature. He didn't have The One Ring. He wasn't "blessed by the gods", or cursed by them. He wasn't a"chosen one" of any prophesy or legend. He was a simple hobbit who loved his friends, gardening, and ale, and wanted to see that life kept safe. If following a cursed friend into the heart of Mordor to help defeat a supremely powerful, evil being...so be it. He knew he was ill-equipped to do it...but he did it anyway because it was the right thing to do to help his friends and home.</p><p></p><p>Now...with regards to "high stats and heroes and heroines of D&D"...I hope you can see where I'm coming from when I speak about Players who either have it in them...or don't. Some (rare) players can "fake it" for a while, but it usually becomes clear that they are being "heroes" because they like feeling superior and special. They want the accolaids. They want the "badges". They want the recognition. They want to be able to boast about how they slew an incarnation of Tiamate. They want to proclaim to the world "Yes, that was I who struck the final blow upon Demogorgons heart". Nothing wrong with that from an RPG perspective; most RP'ing is enjoyment from patting oneself on the back for whatever thing they managed to "do well" (role play, puzzle solve, political intrigue, military tactics...or "power building" a character's mechanics).</p><p></p><p>But...claiming that you can't play a "hero" with low stats? Well, to be blunt, that's just popycock, hogwash, and jiggery-pokery. If you roll a character with an 11 Strength, then you simply <em>don't try and play Hercules</em>. If your character has a 9 Dexterity, you simply <em>don't try and play Robin Hood</em>. I really don't get it when someone claims that random-roll is "bad because you can't play what you want". With random rolling, you generally either <em>don't</em> have a character concept to begin with...or you have a <em>very broad</em> one. "I want to play a sort of ex-soldier in the Kings army" <--- that's a great concept for a random character. "I want to play a mix of Conan and Robin Hood. He's real strong, and healthy, but has awesome reflexes and hand-eye coordination. He will use a special 'signature bow' created just for him" <--- that is a horrible concept for a random character.</p><p></p><p>Bottom line. I think people who poo-poo random rolling are ones who want to be able to do the second type of character concept. Not a bad thing, just a personal preference. However, random rolling <em>is</em> the default method of character creation in 5e...so I can only assume that the designers were aiming for the first type of character concept...roll first, ask questions later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7137226, member: 45197"] Hiya! Err...ok. Let me define "hero" as far as I see it. A hero is someone who is ill-equipped to deal with some situation, but does it anyway even knowing his/her death is highly likely. A hero is someone who chooses to take that bar of gold they saw drop out of an armored car, and returns it knowing full well they are giving up a fortune. A hero is someone who says yes to a noble cause, and no to an ignoble one. A hero is that guy nobody ever hears about who saved the planet...and he's cool with that. Achilles and Beowulf? They are not what I would consider "heroes". They are what I would consider "adventurers". They do what they do because, well, it's what they do and what they were forced to do via luck, Fate, "the gods", revenge, etc. You mention Samwise; He is, imho, the epitome of what it is to be a Hero. He did it out of loyalty to Frodo, sure, but he ultimately kept to that love and loyalty because it was simply in his nature. He didn't have The One Ring. He wasn't "blessed by the gods", or cursed by them. He wasn't a"chosen one" of any prophesy or legend. He was a simple hobbit who loved his friends, gardening, and ale, and wanted to see that life kept safe. If following a cursed friend into the heart of Mordor to help defeat a supremely powerful, evil being...so be it. He knew he was ill-equipped to do it...but he did it anyway because it was the right thing to do to help his friends and home. Now...with regards to "high stats and heroes and heroines of D&D"...I hope you can see where I'm coming from when I speak about Players who either have it in them...or don't. Some (rare) players can "fake it" for a while, but it usually becomes clear that they are being "heroes" because they like feeling superior and special. They want the accolaids. They want the "badges". They want the recognition. They want to be able to boast about how they slew an incarnation of Tiamate. They want to proclaim to the world "Yes, that was I who struck the final blow upon Demogorgons heart". Nothing wrong with that from an RPG perspective; most RP'ing is enjoyment from patting oneself on the back for whatever thing they managed to "do well" (role play, puzzle solve, political intrigue, military tactics...or "power building" a character's mechanics). But...claiming that you can't play a "hero" with low stats? Well, to be blunt, that's just popycock, hogwash, and jiggery-pokery. If you roll a character with an 11 Strength, then you simply [I]don't try and play Hercules[/I]. If your character has a 9 Dexterity, you simply [I]don't try and play Robin Hood[/I]. I really don't get it when someone claims that random-roll is "bad because you can't play what you want". With random rolling, you generally either [I]don't[/I] have a character concept to begin with...or you have a [I]very broad[/I] one. "I want to play a sort of ex-soldier in the Kings army" <--- that's a great concept for a random character. "I want to play a mix of Conan and Robin Hood. He's real strong, and healthy, but has awesome reflexes and hand-eye coordination. He will use a special 'signature bow' created just for him" <--- that is a horrible concept for a random character. Bottom line. I think people who poo-poo random rolling are ones who want to be able to do the second type of character concept. Not a bad thing, just a personal preference. However, random rolling [I]is[/I] the default method of character creation in 5e...so I can only assume that the designers were aiming for the first type of character concept...roll first, ask questions later. ;) ^_^ Paul L. Ming [/QUOTE]
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