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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="TheCosmicKid" data-source="post: 7137538" data-attributes="member: 6683613"><p>You're doubling down on your commitment to "Just play a baby!" being a sane and sensible recommendation, and claiming that wanting to be a mythic hero in a fantasy roleplaying game is "bizarre and absurd". I don't feel like I even have to respond to that.</p><p></p><p>I'm perfectly okay with characters taking some time to realize their concept. I'm not okay with characters taking <em>an uncertain and wildly variant</em> amount of time to realize their concept. Let's say I want to play a strong character. Well, according to the rules, it's entirely possible for a fighter to start with 15 Strength at level 1. It doesn't break the game. It's not like I'm expecting 9th-level spells right out of the gate. There is an alternate universe where I roll that 15 and get the perfectly legal and normal character that I want to play. But in <em>this</em> universe, I roll an 11 and therefore have to wait half a campaign to get to that point.</p><p></p><p>It is not unreasonable to find this prospect frustrating.</p><p></p><p>(All the more so if my DM, rather than recognizing that there's a problem, carefully considers the most ridiculous things he could suggest before settling on "Why don't you just play a baby?")</p><p></p><p>That says more about you than it does about me.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7137538, member: 6683613"] You're doubling down on your commitment to "Just play a baby!" being a sane and sensible recommendation, and claiming that wanting to be a mythic hero in a fantasy roleplaying game is "bizarre and absurd". I don't feel like I even have to respond to that. I'm perfectly okay with characters taking some time to realize their concept. I'm not okay with characters taking [I]an uncertain and wildly variant[/I] amount of time to realize their concept. Let's say I want to play a strong character. Well, according to the rules, it's entirely possible for a fighter to start with 15 Strength at level 1. It doesn't break the game. It's not like I'm expecting 9th-level spells right out of the gate. There is an alternate universe where I roll that 15 and get the perfectly legal and normal character that I want to play. But in [I]this[/I] universe, I roll an 11 and therefore have to wait half a campaign to get to that point. It is not unreasonable to find this prospect frustrating. (All the more so if my DM, rather than recognizing that there's a problem, carefully considers the most ridiculous things he could suggest before settling on "Why don't you just play a baby?") That says more about you than it does about me. [/QUOTE]
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