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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="pming" data-source="post: 7137723" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I wasn't try to redefine it. As far as I read, nobody really 'defined' it...some were saying one thing, some were saying another, so I put my 2¢ into the mix. I guess my interpretation of 'hero' was more...hmmm...."spiritual" than "physical"? Does that make sense? Anyway, I'm sorry if I confused you or any others on my stance about the word hero and how it applies to RPG's.</p><p></p><p>As for Random Rolling I think you are incorrect. Yup. Just looked. Both Random Roll and Standard Array appear in the same <em>paragraph</em>, but it is quite clear that the default method is Random Rolling as it says "If you..." when it presents the option for Standard Array. We tried using the Standard Array method a couple of times, but we always felt each others PC's were too "same-ey". It was kind of, well, 'blaah' from everyones standpoint. When I ask everyone what their PC's Passive Perception is, I'd get "12, 12, 12, 12, 14"...or when I ask for an Athletics check to force a door open I'd hear the Players say "I have +3...I have +2...me too, +2...I have +2 as well...+4 over here, I guess I'll do it". Half of the characters would have half (or more) of their stats be exactly the same. Stands to reason with everyone having the same stat array. But when I introduced my "semi-random stat array" method (the Wheel of Pain Method I mentioned earlier), characters ended up quite varied. Some players were fine with a 6 and a 7 on their PC's, some wouldn't be and would put the 6 on a stat that their race got a bonus on. It instantly gave the character a bit more "feel"...a dwarf with an 8 Con? Why? Childhood sickness? Severe damage due to...monster? Mining accident? Torture? The players started coming up with more, shall we say, "unusual" character backgrounds.</p><p></p><p>*shrug* No matter how you define Hero, I guess the key thing is how the player sees the character and how the player plays it. Samwise and Achilles could be in the same party...and both could be "equal" in terms of heroics as far as I'm concerned.</p><p></p><p>PS: Here's the Miriam-Webster Dictionary definition of Hero: <a href="https://www.merriam-webster.com/dictionary/hero" target="_blank">https://www.merriam-webster.com/dictionary/hero</a> </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7137723, member: 45197"] Hiya! I wasn't try to redefine it. As far as I read, nobody really 'defined' it...some were saying one thing, some were saying another, so I put my 2¢ into the mix. I guess my interpretation of 'hero' was more...hmmm...."spiritual" than "physical"? Does that make sense? Anyway, I'm sorry if I confused you or any others on my stance about the word hero and how it applies to RPG's. As for Random Rolling I think you are incorrect. Yup. Just looked. Both Random Roll and Standard Array appear in the same [I]paragraph[/I], but it is quite clear that the default method is Random Rolling as it says "If you..." when it presents the option for Standard Array. We tried using the Standard Array method a couple of times, but we always felt each others PC's were too "same-ey". It was kind of, well, 'blaah' from everyones standpoint. When I ask everyone what their PC's Passive Perception is, I'd get "12, 12, 12, 12, 14"...or when I ask for an Athletics check to force a door open I'd hear the Players say "I have +3...I have +2...me too, +2...I have +2 as well...+4 over here, I guess I'll do it". Half of the characters would have half (or more) of their stats be exactly the same. Stands to reason with everyone having the same stat array. But when I introduced my "semi-random stat array" method (the Wheel of Pain Method I mentioned earlier), characters ended up quite varied. Some players were fine with a 6 and a 7 on their PC's, some wouldn't be and would put the 6 on a stat that their race got a bonus on. It instantly gave the character a bit more "feel"...a dwarf with an 8 Con? Why? Childhood sickness? Severe damage due to...monster? Mining accident? Torture? The players started coming up with more, shall we say, "unusual" character backgrounds. *shrug* No matter how you define Hero, I guess the key thing is how the player sees the character and how the player plays it. Samwise and Achilles could be in the same party...and both could be "equal" in terms of heroics as far as I'm concerned. PS: Here's the Miriam-Webster Dictionary definition of Hero: [URL]https://www.merriam-webster.com/dictionary/hero[/URL] ^_^ Paul L. Ming [/QUOTE]
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