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General Tabletop Discussion
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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7138218" data-attributes="member: 6787650"><p>Isn't this a controversial statement nowadays? At least on the Internet.</p><p></p><p>If class = profession, you've <em>always</em> been able to choose that.</p><p></p><p></p><p></p><p>A stat array that includes a 14 is hardly "average" for a human (e.g. 14, 12, 10, 10, 11, 9), despite the complaints of certain players (some on this thread) who look enviously on even-higher rolls. It's quite rare for 4d6 drop lowest to produce an array which is below the MM human average (e.g. Cultist), and even in those cases, the PCs in question <em>rapidly</em> gain ability far beyond the human average. By the time you're 5th level, you're far superior to a Cultist or a Guard--you have a place on that professional sports team now.</p><p></p><p></p><p></p><p>Because some other player might decide to roll stats, and if you don't realize that D&D is about luck, then judging by this thread and by other comments from point-buy advocates and stat-rollers, his rolls may ruin your fun. You yourself just mentioned a hypothetical Alice vs. Bob situation which is all about envy, "<span style="color: #333333"><span style="font-family: 'Verdana'">If Alice rolls an 18 Strength and Bob rolls a 14 Strength, the odds that Bob is going to roll 2 points higher than Alice on every significant Strength attack and check and save and damage roll are small and ever-diminishing as they keep having to make these rolls." If Bob got a Strength of 14 using standard array, does the issue go away? No, Alice still has that differential, and to some people, that's a huge problem. People who can't accept stat variations are never happy with letting people use the default character generation rules (roll or standard array, your choice). They seem to always feel the need to force everyone into the same normalized bucket.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">Now, if everyone at the table <em>wants</em> normalization, then no forcing is necessary and you can just use the default rules, or point buy, and it will turn out okay.</span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p><p><span style="color: #333333"><span style="font-family: 'Verdana'">But it sure helps if you have the attitude Lanefan suggests, because then you won't get upset if some other players at the table chooses to roll the dice like the PHB says he or she can.</span></span></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7138218, member: 6787650"] Isn't this a controversial statement nowadays? At least on the Internet. If class = profession, you've [I]always[/I] been able to choose that. A stat array that includes a 14 is hardly "average" for a human (e.g. 14, 12, 10, 10, 11, 9), despite the complaints of certain players (some on this thread) who look enviously on even-higher rolls. It's quite rare for 4d6 drop lowest to produce an array which is below the MM human average (e.g. Cultist), and even in those cases, the PCs in question [I]rapidly[/I] gain ability far beyond the human average. By the time you're 5th level, you're far superior to a Cultist or a Guard--you have a place on that professional sports team now. Because some other player might decide to roll stats, and if you don't realize that D&D is about luck, then judging by this thread and by other comments from point-buy advocates and stat-rollers, his rolls may ruin your fun. You yourself just mentioned a hypothetical Alice vs. Bob situation which is all about envy, "[COLOR=#333333][FONT=Verdana]If Alice rolls an 18 Strength and Bob rolls a 14 Strength, the odds that Bob is going to roll 2 points higher than Alice on every significant Strength attack and check and save and damage roll are small and ever-diminishing as they keep having to make these rolls." If Bob got a Strength of 14 using standard array, does the issue go away? No, Alice still has that differential, and to some people, that's a huge problem. People who can't accept stat variations are never happy with letting people use the default character generation rules (roll or standard array, your choice). They seem to always feel the need to force everyone into the same normalized bucket. Now, if everyone at the table [I]wants[/I] normalization, then no forcing is necessary and you can just use the default rules, or point buy, and it will turn out okay. But it sure helps if you have the attitude Lanefan suggests, because then you won't get upset if some other players at the table chooses to roll the dice like the PHB says he or she can.[/FONT][/COLOR] [/QUOTE]
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