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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="TheCosmicKid" data-source="post: 7138332" data-attributes="member: 6683613"><p>Don't split hairs over nothing. I am fairly confident you do not deny the following proposition: "The default D&D character generation rules, and the rules used by most tables that roll for scores, allow you to choose aspects of your character which in real life are beyond the individual's control." The implication of this is that realism is not the sole goal of these rules, and that other considerations may override the dictates of realism, which renders realism alone a poor justification for doing things a certain way.</p><p></p><p>The hypothetical had nothing to do with envy. I didn't once mention Bob being envious. My point was mathematical, not emotional. @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=29398" target="_blank">Lanefan</a></u></strong></em> made a claim about where good luck matters the most. I explained that his claim was incorrect. Good luck on a single roll at the beginning of the campaign reduces the need for good luck on dozens or hundreds of rolls over the entirety of the campaign.</p><p></p><p>You are here ranting about the sins of a faceless "they", which I find is a manner of speech seldom worth serious regard. If, on the other hand, somebody were to point out that <em>you</em> apparently aren't happy with letting people use the standard array, and seem to feel the need to force everyone into the same randomized bucket, then they would be referring to real and specific statements made by a real and specific person, and would merit more attention.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7138332, member: 6683613"] Don't split hairs over nothing. I am fairly confident you do not deny the following proposition: "The default D&D character generation rules, and the rules used by most tables that roll for scores, allow you to choose aspects of your character which in real life are beyond the individual's control." The implication of this is that realism is not the sole goal of these rules, and that other considerations may override the dictates of realism, which renders realism alone a poor justification for doing things a certain way. The hypothetical had nothing to do with envy. I didn't once mention Bob being envious. My point was mathematical, not emotional. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=29398"]Lanefan[/URL][/U][/B][/I] made a claim about where good luck matters the most. I explained that his claim was incorrect. Good luck on a single roll at the beginning of the campaign reduces the need for good luck on dozens or hundreds of rolls over the entirety of the campaign. You are here ranting about the sins of a faceless "they", which I find is a manner of speech seldom worth serious regard. If, on the other hand, somebody were to point out that [I]you[/I] apparently aren't happy with letting people use the standard array, and seem to feel the need to force everyone into the same randomized bucket, then they would be referring to real and specific statements made by a real and specific person, and would merit more attention. [/QUOTE]
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