Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OB1" data-source="post: 7139121" data-attributes="member: 6796241"><p>While I understand what you are getting at, and I certainly don't want to tell you how to play your game how you want, but I'm not sure this analogy works at all. On every professional sports team, the range of players ability to contribute even among starters varies wildly. Take a look at the NBA finals game last Friday, where the Warriors top Starter scored 35, and the 5th place starter scored 6 and the average was 16.8. The Caveliers top starter had 40, the bottom 5 and the average for starters was 22.8. </p><p></p><p>Those differences don't come from training, they come from innate ability, and star players are just better than average players and way better than below average players in the NBA, but it still takes 5 players working together to win a game.</p><p></p><p>When I play with a team of randomly rolled players, I expect that sometimes the Star player will help keep my character alive and reaching goals and other times I'll save her bacon. Alone, even the super star would be toast.</p><p></p><p>I'm not saying that one style is "better" than the other. There are times when I like that feeling, as was described earlier in the thread, of a special forces team that has been bred for battle. Other times, I like the band of misfits who succeed despite not having all of the tools at their disposal that others do. Sometimes I like having the superstar character that has to worry about keeping the rest of the party alive, sometimes I like being the guy who needs a little help from his friends to get by.</p><p></p><p>I do find it interesting that the initial decision to roll these stats came out of a time when the draft was used extensively to supply the army during wars (WWI, WWII, Korea, Vietnam) and the expectation was that not every soldier was going to be exceptional, and as that has changed over the last 4 decades to a volunteer, dedicated army that recruits the best (Gulf War, Afghanistan, Iraq), it has been reflected in the playstyle of RPGs.</p></blockquote><p></p>
[QUOTE="OB1, post: 7139121, member: 6796241"] While I understand what you are getting at, and I certainly don't want to tell you how to play your game how you want, but I'm not sure this analogy works at all. On every professional sports team, the range of players ability to contribute even among starters varies wildly. Take a look at the NBA finals game last Friday, where the Warriors top Starter scored 35, and the 5th place starter scored 6 and the average was 16.8. The Caveliers top starter had 40, the bottom 5 and the average for starters was 22.8. Those differences don't come from training, they come from innate ability, and star players are just better than average players and way better than below average players in the NBA, but it still takes 5 players working together to win a game. When I play with a team of randomly rolled players, I expect that sometimes the Star player will help keep my character alive and reaching goals and other times I'll save her bacon. Alone, even the super star would be toast. I'm not saying that one style is "better" than the other. There are times when I like that feeling, as was described earlier in the thread, of a special forces team that has been bred for battle. Other times, I like the band of misfits who succeed despite not having all of the tools at their disposal that others do. Sometimes I like having the superstar character that has to worry about keeping the rest of the party alive, sometimes I like being the guy who needs a little help from his friends to get by. I do find it interesting that the initial decision to roll these stats came out of a time when the draft was used extensively to supply the army during wars (WWI, WWII, Korea, Vietnam) and the expectation was that not every soldier was going to be exceptional, and as that has changed over the last 4 decades to a volunteer, dedicated army that recruits the best (Gulf War, Afghanistan, Iraq), it has been reflected in the playstyle of RPGs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
Top