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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="ccs" data-source="post: 7139520" data-attributes="member: 6803664"><p>I'd make this character interesting in the same way I'd make any other character interesting. I'd write up an actual <em>character</em>, not just a bunch of modifiers. I'd factor in why/how those stats came to be, how they effect the character. As well as race, class, & what I'm currently doing.</p><p>And if I had an idea that seemed to suggest that some stat be lower? Then I'd just ask the DM if I could just make my ___ x instead of what I'd rolled. <span style="font-size: 9px"> (I did that with my 1/2ling warlock. Even putting the lowest # I'd rolled into her str, it still felt too high. Afterall, she's a 12 year old 1/2ling - she's just NOT as strong as an adult. So we set her str at 7 & kept the original score as what she'll eventually grow into if she reaches adulthood)</span></p><p> </p><p></p><p></p><p>Sure there is. I can look at that & easily see a 1st lv character who's been suddenly been transformed. Potion? Gifts from the gods/your patron? Built? Spirit stuck into a new body?</p><p>Just because I have +s doesn't mean I can't come up with flaws/quirks/personality traits that'll make a character interesting.</p><p><span style="font-size: 9px">(Take my 1/2ling warlock for ex. She <em>has</em>a few +s on her Wis. These +s though don't do anything to curb her curiosity. A truly wise character probably wouldn't do some of the things she has. They just sometimes allow a bonus when it comes to making the saving throws her actions often necessitate.... If she survives long enough her actions will eventually modify to more closely reflect her actual score. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</span></p></blockquote><p></p>
[QUOTE="ccs, post: 7139520, member: 6803664"] I'd make this character interesting in the same way I'd make any other character interesting. I'd write up an actual [I]character[/I], not just a bunch of modifiers. I'd factor in why/how those stats came to be, how they effect the character. As well as race, class, & what I'm currently doing. And if I had an idea that seemed to suggest that some stat be lower? Then I'd just ask the DM if I could just make my ___ x instead of what I'd rolled. [SIZE=1] (I did that with my 1/2ling warlock. Even putting the lowest # I'd rolled into her str, it still felt too high. Afterall, she's a 12 year old 1/2ling - she's just NOT as strong as an adult. So we set her str at 7 & kept the original score as what she'll eventually grow into if she reaches adulthood)[/SIZE] Sure there is. I can look at that & easily see a 1st lv character who's been suddenly been transformed. Potion? Gifts from the gods/your patron? Built? Spirit stuck into a new body? Just because I have +s doesn't mean I can't come up with flaws/quirks/personality traits that'll make a character interesting. [SIZE=1](Take my 1/2ling warlock for ex. She [I]has[/I]a few +s on her Wis. These +s though don't do anything to curb her curiosity. A truly wise character probably wouldn't do some of the things she has. They just sometimes allow a bonus when it comes to making the saving throws her actions often necessitate.... If she survives long enough her actions will eventually modify to more closely reflect her actual score. :))[/SIZE] [/QUOTE]
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