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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="TheCosmicKid" data-source="post: 7140176" data-attributes="member: 6683613"><p>X-COM is a superb game. I love every bit of it. My only complaint about the standard campaign is that it's not long enough.</p><p></p><p>D&D is not X-COM. You are not commanding a team of soldiers through a narrative with a persistent underlying theme being the bleak impersonal horror of war. You are roleplaying a single character, a hero in a tale of heroic fantasy. You might get <em>attached</em> to Sgt. Molly MacAuley, who goes by the nickname of "Socks" because "Fire-Haired Demon Queen of Shotguns" is too long, and be bummed out when she dies horribly because there were four chrysalids behind that door and she was only able to kill three. But you can't <em>identify</em> with her the way you can with your D&D character. She's not you, she's your subordinate. You've got lots of subordinates. Even before she died, you ran plenty of missions where she wasn't even there.</p><p></p><p>Sure, you can regard your D&D character with the fatalistic detachment you would an X-COM soldier. There are people here advocating precisely that playstyle. But you don't have to. It doesn't make you a munchkin to think "I want to be a dashing swashbuckler" and expect to have high Dexterity and Charisma to correspond to that idea. And <em>it is immaterial</em> if the 5E rules make it easier to play a supporting role with low scores: if you can't contribute to the story by doing dashing swashbuckler things, it doesn't how you <em>can</em> contribute, because you're still not playing the character you want to be.</p><p></p><p>(PS: For what it's worth, even X-COM has an option to normalize soldier stats. Moreover, The Long War mod has an option to randomize their skill trees, meaning those who play with that option enabled, like me, get to look down their noses at those who play with the standard rules just as those who play with the standard rules can look down their noses at those who play with normalized stats. It's all a spectrum.)</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7140176, member: 6683613"] X-COM is a superb game. I love every bit of it. My only complaint about the standard campaign is that it's not long enough. D&D is not X-COM. You are not commanding a team of soldiers through a narrative with a persistent underlying theme being the bleak impersonal horror of war. You are roleplaying a single character, a hero in a tale of heroic fantasy. You might get [I]attached[/I] to Sgt. Molly MacAuley, who goes by the nickname of "Socks" because "Fire-Haired Demon Queen of Shotguns" is too long, and be bummed out when she dies horribly because there were four chrysalids behind that door and she was only able to kill three. But you can't [I]identify[/I] with her the way you can with your D&D character. She's not you, she's your subordinate. You've got lots of subordinates. Even before she died, you ran plenty of missions where she wasn't even there. Sure, you can regard your D&D character with the fatalistic detachment you would an X-COM soldier. There are people here advocating precisely that playstyle. But you don't have to. It doesn't make you a munchkin to think "I want to be a dashing swashbuckler" and expect to have high Dexterity and Charisma to correspond to that idea. And [I]it is immaterial[/I] if the 5E rules make it easier to play a supporting role with low scores: if you can't contribute to the story by doing dashing swashbuckler things, it doesn't how you [i]can[/I] contribute, because you're still not playing the character you want to be. (PS: For what it's worth, even X-COM has an option to normalize soldier stats. Moreover, The Long War mod has an option to randomize their skill trees, meaning those who play with that option enabled, like me, get to look down their noses at those who play with the standard rules just as those who play with the standard rules can look down their noses at those who play with normalized stats. It's all a spectrum.) [/QUOTE]
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