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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="FrogReaver" data-source="post: 7140537" data-attributes="member: 6795602"><p>Both sides have pros and cons. You weight the pros/cons of point buy relateively better than the pros/cons of rolled stats. It's like asking is it better to have a computer with a faster processor or more ram. It really depends on what you want to use that computer for. For stat generation methods it also depends on what you will be using those stats for.</p><p></p><p>If you already have a character concept you really want to play and you roll stats that just won't work well for the concept then that's terrible. If you don't start with a character concept in mind and roll stats and then make the character then it's hard to imagine making as interesting of a character with point buy. </p><p></p><p>There's many other factors to consider the choice as well. Rollers don't really care as much about whether others roll or choose point buy. Point buy preference is often also there because people like to feel like they are on totally equal footing to others. I get that. It's usually borne out of thinking the game plays better when no one overshadows and no one really undershadows the rest of the party.</p><p></p><p>One other consideration. As long as players are playing generally different characters then stat variances don't matter nearly as much. A wizard with overall higher stats than a fighter isn't generally an issue if there are no other wizards in the group to compare him with. As long as his higher stats don't really step on any other character class toes then it's not a problem. If he has higher Str than a fighter that may be a problem. If he has higher charisma than a bard that may be a problem. (Unless he sacrificed his own INT in order to achieve those things). But as long as he only has a high int and charisma or str or wisdom equal to those other classes then its fine IMO.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7140537, member: 6795602"] Both sides have pros and cons. You weight the pros/cons of point buy relateively better than the pros/cons of rolled stats. It's like asking is it better to have a computer with a faster processor or more ram. It really depends on what you want to use that computer for. For stat generation methods it also depends on what you will be using those stats for. If you already have a character concept you really want to play and you roll stats that just won't work well for the concept then that's terrible. If you don't start with a character concept in mind and roll stats and then make the character then it's hard to imagine making as interesting of a character with point buy. There's many other factors to consider the choice as well. Rollers don't really care as much about whether others roll or choose point buy. Point buy preference is often also there because people like to feel like they are on totally equal footing to others. I get that. It's usually borne out of thinking the game plays better when no one overshadows and no one really undershadows the rest of the party. One other consideration. As long as players are playing generally different characters then stat variances don't matter nearly as much. A wizard with overall higher stats than a fighter isn't generally an issue if there are no other wizards in the group to compare him with. As long as his higher stats don't really step on any other character class toes then it's not a problem. If he has higher Str than a fighter that may be a problem. If he has higher charisma than a bard that may be a problem. (Unless he sacrificed his own INT in order to achieve those things). But as long as he only has a high int and charisma or str or wisdom equal to those other classes then its fine IMO. [/QUOTE]
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