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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="Oofta" data-source="post: 7141615" data-attributes="member: 6801845"><p>I wrote up a long post on comparing Tik and Tok, my example dwarven siblings but I don't see the point of posting. To make a long story short at 4th level if they were individually fighting a hell hound Tik would last 3.8 rounds, the hell hound would last 8.6. Tok lasted 6.8 rounds while the hell hound lasted 6.</p><p></p><p>So in other words, Tik is crispy doggy chow (beaten by 5 rounds) and Tok walks away singed, battered and bruised but still alive. My comparison didn't even take into account the fact the Tik probably loses initiative and Tok probably wins so the numbers should be even worse than what my quick calculations show. So IMHO the two characters are night and day as far as effectiveness because of their ability scores.</p><p></p><p>So you ask my why it's about "numbers". Well, from a game (not an RP/immersion/story telling perspective) I want to play competent characters. Tik, compared to Tok, is not competent. </p><p></p><p>As much as you try to find a different role or class, if Tok was in that same role/class he would be hands down better at his job than Tik.</p><p></p><p>Maybe you don't care. That's great. Personally? I <em>like</em> being good at my job. I take pride in my work. I want my characters to also be good at their jobs. So while I am not a powergamer by any means (I don't care about optimization and tend to build generalists) I want to feel like I contribute to the team.</p><p></p><p>End of the day, as I've stated repeatedly, it's just my preference. I don't see the point of numerically gifting some characters while handicapping others.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7141615, member: 6801845"] I wrote up a long post on comparing Tik and Tok, my example dwarven siblings but I don't see the point of posting. To make a long story short at 4th level if they were individually fighting a hell hound Tik would last 3.8 rounds, the hell hound would last 8.6. Tok lasted 6.8 rounds while the hell hound lasted 6. So in other words, Tik is crispy doggy chow (beaten by 5 rounds) and Tok walks away singed, battered and bruised but still alive. My comparison didn't even take into account the fact the Tik probably loses initiative and Tok probably wins so the numbers should be even worse than what my quick calculations show. So IMHO the two characters are night and day as far as effectiveness because of their ability scores. So you ask my why it's about "numbers". Well, from a game (not an RP/immersion/story telling perspective) I want to play competent characters. Tik, compared to Tok, is not competent. As much as you try to find a different role or class, if Tok was in that same role/class he would be hands down better at his job than Tik. Maybe you don't care. That's great. Personally? I [I]like[/I] being good at my job. I take pride in my work. I want my characters to also be good at their jobs. So while I am not a powergamer by any means (I don't care about optimization and tend to build generalists) I want to feel like I contribute to the team. End of the day, as I've stated repeatedly, it's just my preference. I don't see the point of numerically gifting some characters while handicapping others. [/QUOTE]
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