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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="Seule" data-source="post: 7145325" data-attributes="member: 407"><p>As the 'upset' person in question, I wouldn't characterize myself as upset in either case. I merely said that I'm not a fan of rolling because it introduces disparity and that's not my preferred playstyle. I also pointed out that both campaigns I play in do mitigate the randomness by allowing at least one reroll and then allowing the default array so my characters, while using the default array, are certainly perfectly viable. After all, I pointed out that I play in these campaigns, and if I wasn't having fun I would stop.</p><p>Separate from that I pointed out that straight die rolls can have huge disparity in character effectiveness. I certainly wouldn't want to make a character with no stat over 10, let alone nothing over 8 (or 3, all of which are possible if increasingly unlikely). I would probably have an issue if in a supposedly teamwork game one character started with every stat at 18 and everyone else had normal numbers. That would severely warp a campaign, you might as well play Ars Magica or Buffy the Vampire Slayer where a character imbalance is expected at that point.</p><p>To combat this I personally prefer to go point buy. This allows characters to be good at what they want, and to have one or more low stats if they want (low stats are RP gold).</p></blockquote><p></p>
[QUOTE="Seule, post: 7145325, member: 407"] As the 'upset' person in question, I wouldn't characterize myself as upset in either case. I merely said that I'm not a fan of rolling because it introduces disparity and that's not my preferred playstyle. I also pointed out that both campaigns I play in do mitigate the randomness by allowing at least one reroll and then allowing the default array so my characters, while using the default array, are certainly perfectly viable. After all, I pointed out that I play in these campaigns, and if I wasn't having fun I would stop. Separate from that I pointed out that straight die rolls can have huge disparity in character effectiveness. I certainly wouldn't want to make a character with no stat over 10, let alone nothing over 8 (or 3, all of which are possible if increasingly unlikely). I would probably have an issue if in a supposedly teamwork game one character started with every stat at 18 and everyone else had normal numbers. That would severely warp a campaign, you might as well play Ars Magica or Buffy the Vampire Slayer where a character imbalance is expected at that point. To combat this I personally prefer to go point buy. This allows characters to be good at what they want, and to have one or more low stats if they want (low stats are RP gold). [/QUOTE]
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