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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="Sacrosanct" data-source="post: 7146165" data-attributes="member: 15700"><p>I'm sure such an experiment would vary depending on the table. I know my players, and I am positive it would be a fun experiment to try. For example, a fighter with a high intelligence would be more like Sherlock Holmes, and identify things in the environment to give advantage in combat, like how if you interact with object Y, it can cause a negative effect on the opponents. Something a fighter with lower intelligence wouldn't be able to figure out. And that's just the combat phase. The other two pillars would be much more affected.</p><p></p><p>My group does not get hung up on +'s or -'s in our game, and really don't care about a +1 or +2 difference, let alone optimizing. There is so much more to the game that attributes affect other than a pre-defined attack roll. And not maxing out your rolls doesn't have that big of an impact on a PC's effectiveness. Yeah, a wizard might be able to figure out the same thing above as the fighter, but the fighter still has heavy armor, fighter features, and much higher HP so he could be involved down and dirty into combat and attempt these things where a wizard wouldn't do so well.</p><p></p><p>Besides, I think it would be a great way for players to learn different ways to play various classes, as opposed to the "always max out your key attributes" which tends to lead to the same way you play each one.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7146165, member: 15700"] I'm sure such an experiment would vary depending on the table. I know my players, and I am positive it would be a fun experiment to try. For example, a fighter with a high intelligence would be more like Sherlock Holmes, and identify things in the environment to give advantage in combat, like how if you interact with object Y, it can cause a negative effect on the opponents. Something a fighter with lower intelligence wouldn't be able to figure out. And that's just the combat phase. The other two pillars would be much more affected. My group does not get hung up on +'s or -'s in our game, and really don't care about a +1 or +2 difference, let alone optimizing. There is so much more to the game that attributes affect other than a pre-defined attack roll. And not maxing out your rolls doesn't have that big of an impact on a PC's effectiveness. Yeah, a wizard might be able to figure out the same thing above as the fighter, but the fighter still has heavy armor, fighter features, and much higher HP so he could be involved down and dirty into combat and attempt these things where a wizard wouldn't do so well. Besides, I think it would be a great way for players to learn different ways to play various classes, as opposed to the "always max out your key attributes" which tends to lead to the same way you play each one. [/QUOTE]
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