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Why I Am Starting to Prefer 4d6 Drop the Lowest Over the Default Array.
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<blockquote data-quote="JonnyP71" data-source="post: 7195105" data-attributes="member: 6788862"><p>I'm sure they won't have been...</p><p></p><p>We're playing a 1E campaign, 4 players, each has a pool of 4 characters to choose from. 5 characters have died permanently thus far - I no longer have the stats for those. 3 have died and been brought back by some means. 3 characters have been level drained by undead at some point, 1 character has been level drained twice. All the characters were rolled at the table using the normal 4d6 method and started with max hp at 1st level.</p><p></p><p>We have:</p><p>16 characters now at level 3 or above, the highest has reached level 8</p><p></p><p>Of those 16:</p><p>5/14 single-classed characters with a +10% xp bonus, and one of the multiclassed characters has a 10% bonus in one of their classes.</p><p>2 multiclassed characters</p><p>2 Fighters with 18/% strength, the highest being 18/75%, a human female who moved above normal maximum by magical means.</p><p>One of the fighters with 18/% strength has 2 stats below 6, and no other bonuses beyond the strength.</p><p>5 Fighters or Fighter subclasses with a strength of 15 or less, and therefore no hit/damage bonuses.</p><p>2 characters with 3 or more stats of 15+, 1 is a Monk, the other is a Cavalier. The Monk has 1 18, and 3 17s and does not outclass the rest of the party</p><p>3 characters with no stats higher than a 14. (one has 13,12,11,9,9,8)</p><p>8/16 are human</p><p>None have maximum hit-points for their level! One managed maximum at 2nd and 3rd level, but that soon evened itself out (he rolled a 1 at 4th level).</p><p></p><p>The main party of 8 have a spread of 3 levels between highest and lowest, it does not cause a problem. 8 of the characters are 'backups' playing a side campaign arc, these 8 are all now level 3-4.</p><p></p><p>We have a wide variety of characters with different abilities, differing spell selections, hugely varying stats and hit points.</p><p></p><p>The game is still FUN.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7195105, member: 6788862"] I'm sure they won't have been... We're playing a 1E campaign, 4 players, each has a pool of 4 characters to choose from. 5 characters have died permanently thus far - I no longer have the stats for those. 3 have died and been brought back by some means. 3 characters have been level drained by undead at some point, 1 character has been level drained twice. All the characters were rolled at the table using the normal 4d6 method and started with max hp at 1st level. We have: 16 characters now at level 3 or above, the highest has reached level 8 Of those 16: 5/14 single-classed characters with a +10% xp bonus, and one of the multiclassed characters has a 10% bonus in one of their classes. 2 multiclassed characters 2 Fighters with 18/% strength, the highest being 18/75%, a human female who moved above normal maximum by magical means. One of the fighters with 18/% strength has 2 stats below 6, and no other bonuses beyond the strength. 5 Fighters or Fighter subclasses with a strength of 15 or less, and therefore no hit/damage bonuses. 2 characters with 3 or more stats of 15+, 1 is a Monk, the other is a Cavalier. The Monk has 1 18, and 3 17s and does not outclass the rest of the party 3 characters with no stats higher than a 14. (one has 13,12,11,9,9,8) 8/16 are human None have maximum hit-points for their level! One managed maximum at 2nd and 3rd level, but that soon evened itself out (he rolled a 1 at 4th level). The main party of 8 have a spread of 3 levels between highest and lowest, it does not cause a problem. 8 of the characters are 'backups' playing a side campaign arc, these 8 are all now level 3-4. We have a wide variety of characters with different abilities, differing spell selections, hugely varying stats and hit points. The game is still FUN. [/QUOTE]
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