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Why I Changed Editions
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<blockquote data-quote="Ahnehnois" data-source="post: 5775710" data-attributes="member: 17106"><p>When I switched from 2e to 3e, I recall my wonder at the skill system. I had points! My ability to do certain useful tasks would no longer be a function of starting ability scores, what class I had chosen, or the simple presence or absence of a non-weapon proficiency. My first 3e character has a halfling sorcerer with maxed Hide and Move Silently. No longer did I have to fit my character into the box some designer made, I could make the character I wanted.</p><p></p><p>That observation has been qualified with experience of course, but that was what fundamentally got me into 3e (and D&D as a whole). The idea that I could do what I wanted. Creative freedom.</p><p></p><p>The same was my motivation to stick with 3e after 4e was released. If I played a wizard in 4e, I was stuck as one for my entire career. I had to pick from a tightly controlled list of powers, and I could use them a tightly controlled number of times. Even worse, if I wanted to play a fighter, I had to use the same system, pick powers (often similar ones) and be stuck as a fighter forever. I could find every PC from all of my campaigns, and few if any of them could be recreated in 4e. My freedom, and that of my players was not respected. Truthfully, any system that has fighters with spells was a non-starter, and if I had seen the page 42 business or the rust monster or a bunch of other things those would have been as well.</p><p></p><p>I do, however, think that freedom is the most fundamental issue. Rules are tools. Can I use them to create whatever game I want? Since this is supposedly the mentality of 5e once again I'm at least listening.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5775710, member: 17106"] When I switched from 2e to 3e, I recall my wonder at the skill system. I had points! My ability to do certain useful tasks would no longer be a function of starting ability scores, what class I had chosen, or the simple presence or absence of a non-weapon proficiency. My first 3e character has a halfling sorcerer with maxed Hide and Move Silently. No longer did I have to fit my character into the box some designer made, I could make the character I wanted. That observation has been qualified with experience of course, but that was what fundamentally got me into 3e (and D&D as a whole). The idea that I could do what I wanted. Creative freedom. The same was my motivation to stick with 3e after 4e was released. If I played a wizard in 4e, I was stuck as one for my entire career. I had to pick from a tightly controlled list of powers, and I could use them a tightly controlled number of times. Even worse, if I wanted to play a fighter, I had to use the same system, pick powers (often similar ones) and be stuck as a fighter forever. I could find every PC from all of my campaigns, and few if any of them could be recreated in 4e. My freedom, and that of my players was not respected. Truthfully, any system that has fighters with spells was a non-starter, and if I had seen the page 42 business or the rust monster or a bunch of other things those would have been as well. I do, however, think that freedom is the most fundamental issue. Rules are tools. Can I use them to create whatever game I want? Since this is supposedly the mentality of 5e once again I'm at least listening. [/QUOTE]
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