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Why I Changed Editions
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<blockquote data-quote="Ranes" data-source="post: 5776924" data-attributes="member: 4826"><p>I switched from 1e to 2e for exactly the same reason as you, Hussar. The cleaner writing was a compelling reason. I quickly came to regret the decision, because of the watered down approach to demons, et al. The swing towards epic narrative in campaigns also put me off (especially as, by 1989, I had much less time to create my own stuff). I reverted to 1e and put up with DMing only short campaigns on and off for the next few years, until playing traditional RPGs became a thing of the past.</p><p></p><p>I think it took me a year to be persuaded to explore 3e. It might have taken longer but, by now, having moved around the country (and occasionally overseas) so many times for work, I had simply given away all my old games (a collection that would now be worth not inconsiderable moolah).</p><p></p><p>I bought into 3e while recovering from an illness and I was won over by the cleverness of its design. I was hooked. I bought new copies of old 1e books (OD&D, Basic and AD&D) and modules for reference - and because I regretted ever letting go of my old gear - but I loved what 3e did for my gearhead gland.</p><p></p><p>Since then, I've run or played in a few high level campaigns and I understand the prep time issue but I still don't mind it. I've cut out other things to accommodate it where necessary. And I've created and modified monsters and NPCs so much that it's generally not that time consuming. When it is, I don't mind.</p><p></p><p>I would probably have gone to 4e had it been more evolutionary in nature. It represented such a radical departure from 3e, however, and there was so much in it that really didn't appeal or was marketed in such a ham-fisted and frankly insulting manner, that I was and have remained unwilling to part with all the great stuff I've got.</p><p></p><p>Nevertheless, I'm like everyone who has ever enjoyed D&D in at least one respect. I believe the game can be improved. We all practise this belief every time we house rule or invent new rules systems for something. Therefore I do not rule out ever buying or playing a new edition I look forward to seeing what comes, in fact. However, the trick D&D's publisher has to pull off, in order to get me to adopt another edition is this: elegance of rules, writing and art aside, there has to be an overwhelming feeling that the game I'm playing creates that almost intangible sense of<em> feeling like D&D to me</em>.</p></blockquote><p></p>
[QUOTE="Ranes, post: 5776924, member: 4826"] I switched from 1e to 2e for exactly the same reason as you, Hussar. The cleaner writing was a compelling reason. I quickly came to regret the decision, because of the watered down approach to demons, et al. The swing towards epic narrative in campaigns also put me off (especially as, by 1989, I had much less time to create my own stuff). I reverted to 1e and put up with DMing only short campaigns on and off for the next few years, until playing traditional RPGs became a thing of the past. I think it took me a year to be persuaded to explore 3e. It might have taken longer but, by now, having moved around the country (and occasionally overseas) so many times for work, I had simply given away all my old games (a collection that would now be worth not inconsiderable moolah). I bought into 3e while recovering from an illness and I was won over by the cleverness of its design. I was hooked. I bought new copies of old 1e books (OD&D, Basic and AD&D) and modules for reference - and because I regretted ever letting go of my old gear - but I loved what 3e did for my gearhead gland. Since then, I've run or played in a few high level campaigns and I understand the prep time issue but I still don't mind it. I've cut out other things to accommodate it where necessary. And I've created and modified monsters and NPCs so much that it's generally not that time consuming. When it is, I don't mind. I would probably have gone to 4e had it been more evolutionary in nature. It represented such a radical departure from 3e, however, and there was so much in it that really didn't appeal or was marketed in such a ham-fisted and frankly insulting manner, that I was and have remained unwilling to part with all the great stuff I've got. Nevertheless, I'm like everyone who has ever enjoyed D&D in at least one respect. I believe the game can be improved. We all practise this belief every time we house rule or invent new rules systems for something. Therefore I do not rule out ever buying or playing a new edition I look forward to seeing what comes, in fact. However, the trick D&D's publisher has to pull off, in order to get me to adopt another edition is this: elegance of rules, writing and art aside, there has to be an overwhelming feeling that the game I'm playing creates that almost intangible sense of[I] feeling like D&D to me[/I]. [/QUOTE]
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