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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why I dislike Sigil and the Lady of Pain
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<blockquote data-quote="Aenghus" data-source="post: 5602035" data-attributes="member: 2656"><p>I have issues with Sigil and the Lady of Pain myself. I found the setting to be too cynical and deconstructionist, too shades of grey like Eberron. The division between ignorant hick primes and sophisicated cynical residents I found grating. The cant annoyed me. The factions I found shallow and specious, the treatment of alignment as team jerseys insulting. In many ways Planescape was designed as a parody of old fashioned D&D, and it fell flat for me becuase I like old-fashioned D&D.</p><p></p><p>Part of this is the most local fan of Planescape enjoyed it for many of the reasons I give as negatives above. He saw paladins as Lawful stupid idiots at best, facists at worst. His angels were more evil than his devils, everyone was out for themselves, and most of his PCs were typical 90's edgy anti-heroes in a dingy noir world. Yuck!</p><p></p><p>And the Lady of Pain herself is a very dangerous type of NPC. She's an untouchable, cryptic figure of great power that is in close proximity to the PCs. To a certain mindset she's a constant reminder of how small you are compared to her. She can easily be used as a means of torturing PCs, or as a means of suicide by bored players. She's a mystery no answers exist for, in a setting that PCs can aspire to and may ultimately achieve godhood (or other forms of apopheosis). </p><p></p><p>The only way I can think of to make the Lady of Pain less of a pain to to keep her remote, seen in the distance or not at all. Demonstrate that interacting with her is a bad idea, and avoiding her is entirely possible.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 5602035, member: 2656"] I have issues with Sigil and the Lady of Pain myself. I found the setting to be too cynical and deconstructionist, too shades of grey like Eberron. The division between ignorant hick primes and sophisicated cynical residents I found grating. The cant annoyed me. The factions I found shallow and specious, the treatment of alignment as team jerseys insulting. In many ways Planescape was designed as a parody of old fashioned D&D, and it fell flat for me becuase I like old-fashioned D&D. Part of this is the most local fan of Planescape enjoyed it for many of the reasons I give as negatives above. He saw paladins as Lawful stupid idiots at best, facists at worst. His angels were more evil than his devils, everyone was out for themselves, and most of his PCs were typical 90's edgy anti-heroes in a dingy noir world. Yuck! And the Lady of Pain herself is a very dangerous type of NPC. She's an untouchable, cryptic figure of great power that is in close proximity to the PCs. To a certain mindset she's a constant reminder of how small you are compared to her. She can easily be used as a means of torturing PCs, or as a means of suicide by bored players. She's a mystery no answers exist for, in a setting that PCs can aspire to and may ultimately achieve godhood (or other forms of apopheosis). The only way I can think of to make the Lady of Pain less of a pain to to keep her remote, seen in the distance or not at all. Demonstrate that interacting with her is a bad idea, and avoiding her is entirely possible. [/QUOTE]
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Why I dislike Sigil and the Lady of Pain
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